Break Posted July 1, 2021 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 158 Reputation: 14 Joined: 07/07/12 Last Seen: Wednesday at 06:11 PM Share Posted July 1, 2021 After loading the character, the client closes without any errors, and this also does not always happen and after one or two. There are no errors in the console [Status]: Using packet version: 20180621. [Status]: Packet Obfuscation: Disabled. clientinfo.xml <version>55</version> CDClient.dll from the Input folder of the nemo patcher Data/lua from https://github.com/zackdreaver/ROenglishRE List of patches in attachment Please help me solve the problem, dear experts. 2018-06-21aRagexeRE_patched.exe.log Quote Link to comment Share on other sites More sharing options...
0 Slammer Posted July 2, 2021 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 218 Reputation: 155 Joined: 11/28/11 Last Seen: 47 minutes ago Share Posted July 2, 2021 12 hours ago, Break said: After loading the character, the client closes without any errors, and this also does not always happen and after one or two. There are no errors in the console [Status]: Using packet version: 20180621. [Status]: Packet Obfuscation: Disabled. clientinfo.xml <version>55</version> CDClient.dll from the Input folder of the nemo patcher Data/lua from https://github.com/zackdreaver/ROenglishRE List of patches in attachment Please help me solve the problem, dear experts. 2018-06-21aRagexeRE_patched.exe.log 2.64 kB · 0 downloads Enable [Disable packet Encryption] on nemo src\config\packets.hpp #if PACKETVER >= 20110817 /// Comment to disable the official packet obfuscation support. /// This requires PACKETVER 2011-08-17 or newer. #ifndef PACKET_OBFUSCATION #define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption #define PACKET_OBFUSCATION_WARN #endif #else to #if PACKETVER >= 20110817 /// Comment to disable the official packet obfuscation support. /// This requires PACKETVER 2011-08-17 or newer. #ifndef PACKET_OBFUSCATION //#define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption //#define PACKET_OBFUSCATION_WARN #endif #else and recompile Quote Link to comment Share on other sites More sharing options...
0 Break Posted July 2, 2021 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 158 Reputation: 14 Joined: 07/07/12 Last Seen: Wednesday at 06:11 PM Author Share Posted July 2, 2021 (edited) That was not the problem. The solution was like this: I have a built-in RCX mod on my server, but it is not yet available in the new client. The server itself was sending an unknown packet to the client, hence the failure. The problem has been resolved. Edited July 2, 2021 by Break Quote Link to comment Share on other sites More sharing options...
Question
Break
After loading the character, the client closes without any errors, and this also does not always happen and after one or two.
There are no errors in the console
clientinfo.xml
CDClient.dll from the Input folder of the nemo patcher
Data/lua from https://github.com/zackdreaver/ROenglishRE
List of patches in attachment
Please help me solve the problem, dear experts.
2018-06-21aRagexeRE_patched.exe.log
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