Mitosky Posted May 30, 2021 Group: Members Topic Count: 48 Topics Per Day: 0.02 Content Count: 104 Reputation: 0 Joined: 10/22/19 Last Seen: 5 hours ago Share Posted May 30, 2021 Hello gentlemen, This time I go through the forum to ask how I can make a script that when consuming an item appears a homunculus? greetings and stay tuned for any info Quote Link to comment Share on other sites More sharing options...
0 Start_ Posted May 30, 2021 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 950 Reputation: 180 Joined: 04/05/13 Last Seen: 6 hours ago Share Posted May 30, 2021 itemskill call homunculus maybe? Quote Link to comment Share on other sites More sharing options...
0 Relzz Posted June 1, 2021 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted June 1, 2021 Since if you do this via the "skill" way you will need to comply with requeriments maybe like having an embryo and stuff, you can just call it with the use of atcommand "@makehomun ID"; Here is an explanation on the atcommand command *atcommand "<command>"; This command will run the given command line exactly as if it was typed in from the keyboard by the player connected to the invoking character, and that character belonged to an account which had GM level 99. // This will ask the invoker for a character name and then use the '@nuke' // GM command on them, killing them mercilessly. input .@player$; atcommand "@nuke " + .@player$; Note that for atcommands bound using 'bindatcmd', this command will execute the original atcommand, not the script-bound atcommand. Here is a list of the homunculus ID for renewal should be the same for pre-re but I dont think all evolutions exist in prehttps://github.com/rathena/rathena/blob/master/db/re/homunculus_db.txt Quote Link to comment Share on other sites More sharing options...
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Mitosky
Hello gentlemen, This time I go through the forum to ask how I can make a script that when consuming an item appears a homunculus? greetings and stay tuned for any info
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