Mutate Posted April 16, 2021 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 0 Joined: 04/12/21 Last Seen: November 19, 2021 Share Posted April 16, 2021 Hi Everyone, First of, im on Pre-RE ( rAthena March 2021 Files ) Already did the following ( Please see below ) Did couple of server restart, But monster still spawn on map Thanks in advanced Quote Link to comment Share on other sites More sharing options...
0 Chaos92 Posted April 16, 2021 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 1826 Reputation: 288 Joined: 08/03/12 Last Seen: 1 hour ago Share Posted April 16, 2021 1 hour ago, Mutate said: Hi Everyone, First of, im on Pre-RE ( rAthena March 2021 Files ) Already did the following ( Please see below ) Did couple of server restart, But monster still spawn on map Thanks in advanced 1. add // 2. restart server. Make sure all login, char and map server successfully restarted. This is the important part because its possible to have double map-server (just in case) in active process. 3. go to map and recheck again. Quote Link to comment Share on other sites More sharing options...
0 Mutate Posted April 16, 2021 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 0 Joined: 04/12/21 Last Seen: November 19, 2021 Author Share Posted April 16, 2021 @Chaos92 already added as per screenshot, also restarted couple of times as written above, still the same issue // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_RENEWAL_HPP #define CONFIG_RENEWAL_HPP //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT #define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack #define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points #define RENEWAL_STAT #endif #endif /* CONFIG_RENEWAL_HPP */ Pre-renewal settings , Compiled before starting server, still the mobs are spawning Quote Link to comment Share on other sites More sharing options...
0 Chaos92 Posted April 16, 2021 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 1826 Reputation: 288 Joined: 08/03/12 Last Seen: 1 hour ago Share Posted April 16, 2021 (edited) 6 hours ago, Mutate said: // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_RENEWAL_HPP #define CONFIG_RENEWAL_HPP //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT #define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack #define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points #define RENEWAL_STAT #endif #endif /* CONFIG_RENEWAL_HPP */ Pre-renewal settings , Compiled before starting server, still the mobs are spawning #define RENEWAL Disable this for pre-renewal setting. Thats why. You're still in renewal. If you really wanna use pre-renewal, then disable all the #define RENEWAL in list Edited April 16, 2021 by Chaos92 additonal info Quote Link to comment Share on other sites More sharing options...
0 Mutate Posted April 17, 2021 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 0 Joined: 04/12/21 Last Seen: November 19, 2021 Author Share Posted April 17, 2021 6 hours ago, Chaos92 said: #define RENEWAL Disable this for pre-renewal setting. Thats why. You're still in renewal. If you really wanna use pre-renewal, then disable all the #define RENEWAL in list // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_RENEWAL_HPP #define CONFIG_RENEWAL_HPP //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas //define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT //define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied //define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) //define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points //define RENEWAL_STAT #endif #endif /* CONFIG_RENEWAL_HPP */ Did this, Clean > Build > Run the server , still mob spawned Quote Link to comment Share on other sites More sharing options...
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Mutate
Hi Everyone,
First of, im on Pre-RE ( rAthena March 2021 Files )
Already did the following ( Please see below )
Did couple of server restart,
But monster still spawn on map
Thanks in advanced
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