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Mutate

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Everything posted by Mutate

  1. Only those field that is disabled, like moc_fild15
  2. Its not sir, im trying to bring old morocc https://github.com/rathena/rathena/blob/7a1ea09eb1a69512651431a672c339991c7af226/conf/maps_athena.conf#L125
  3. Hi, Im trying to enable the following Sograt Desert fields 04, 05, 06, 08, 09, 10, 14, and 15 Everytime i tried to do @warp it says Map not found for all Changes below ,
  4. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_RENEWAL_HPP #define CONFIG_RENEWAL_HPP //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas //define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT //define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied //define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) //define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points //define RENEWAL_STAT #endif #endif /* CONFIG_RENEWAL_HPP */ Did this, Clean > Build > Run the server , still mob spawned
  5. @Chaos92 already added as per screenshot, also restarted couple of times as written above, still the same issue ? // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_RENEWAL_HPP #define CONFIG_RENEWAL_HPP //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT #define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack #define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points #define RENEWAL_STAT #endif #endif /* CONFIG_RENEWAL_HPP */ Pre-renewal settings , Compiled before starting server, still the mobs are spawning
  6. Hi Everyone, First of, im on Pre-RE ( rAthena March 2021 Files ) Already did the following ( Please see below ) Did couple of server restart, But monster still spawn on map Thanks in advanced
  7. Unfortunately i cannot share the whole script
  8. Hi Everyone, I'm trying to implement a condition - if the party member is not within 14 cell of the mvp killer ( that player will not receive a point ) Thank you in advance here is the part of my code OnNPCKillEvent: if( getgmlevel() >= 60 ) end; // if gm.. event wont trigger for (.@i = 0; .@i < getarraysize(.mvp_id); .@i += 3 ) { if( killedrid == .mvp_id[.@i] && compare( strcharinfo(3), .maps$[.@i/3] ) ) { .@solopoints = .mvp_id[.@i+1]; .@partypoints = .mvp_id[.@i+2]; if( .haltevent ) { // temporarily disable while giving away rewards to avoid bugs dispbottom "Event is still giving away rewards. This kill wont not recorded.", 0xff0000; end; } query_sql( "INSERT INTO `mvp_ladder_rank` SET `char_id`='"+ getcharid(0) +"', `name`='"+ strcharinfo(0) +"', `day_kills` = '1', `week_kills` = '1', `month_kills` = '1', `all_kills` = '1' ON DUPLICATE KEY UPDATE `day_kills` = `day_kills` + 1, `week_kills`=`week_kills` + 1, `month_kills` = `month_kills` + 1,`all_kills` = `all_kills` + 1" ); if( !getcharid(1) ) { if(.Option&8 && rand(100) < .chance) { .@annouce = true; for (.@p = 0; .@p < getarraysize(.solo_reward); .@p+=2) getitem .solo_reward[.@p], .solo_reward[.@p+1]; } if(.Option&16) { #MVPPOINTS += .@solopoints; dispbottom "You got "+ .@solopoints +" MVP Points. Total: "+ #MVPPOINTS; } if ( .@annouce ) announce "[ "+ strcharinfo(0) +" ] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" and received an item.", bc_all; else announce "[ "+ strcharinfo(0) +" ] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" alone at "+ strcharinfo(3), bc_all; } else { if ( rand(100) < .chance ) .@chance = true; if ( .@chance ) announce "[ System ] : Player ["+ strcharinfo(0) +"] of party ["+ strcharinfo(1) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" and received an item.", bc_all; else announce "[ System ] : Player ["+ strcharinfo(0) +"] of party ["+ strcharinfo(1) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" at "+ strcharinfo(3), bc_all; getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@q = 0; .@q < $@partymembercount; ++.@q ) { if ( isloggedin( $@partymemberaid[.@q], $@partymembercid[.@q] ) ) { .@count_online++; if(.Option&16) { attachrid $@partymemberaid[.@q]; getmapxy ( @map$, @x, @y, BL_PC ); if ( distance(.@x, .@y, @x, @y) > 15 || @map$ != .@map$ ) { #MVPPOINTS += .@solopoints; dispbottom "You got "+ .@solopoints +" MVP Points. Total: "+ #MVPPOINTS; if ( .@annouce ) announce "[ "+ strcharinfo(0) +" ] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" and received an item.", bc_all; else announce "[ "+ strcharinfo(0) +" ] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" alone at "+ strcharinfo(3), bc_all; } else #MVPPOINTS += .@partypoints / $@partymembercount; dispbottom "--------------------------------------------"; dispbottom "You got "+ (.@partypoints / $@partymembercount) +" MVP Points. Total: "+ #MVPPOINTS; dispbottom "--------------------------------------------"; .@partymemberaid[.@c] = $@partymemberaid[.@q]; ++.@c; } } } if ( .Option&8 && .@chance ) { for (.@p = 0; .@p < getarraysize(.party_reward); .@p+=2) getitem .party_reward[.@p], .party_reward[.@p+1]; } } end; } } end;
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