I just want to get more understanding with regards to saving logs. Basically my goal is to take off more load from the map server.
EX:
300 players at average
Question 1.)
Do you recommend increasing auto save time to make saving of files faster or making the auto save time lower than your average players so the map serve will save logs one at a time?
Will faster saving time make your map serve breathe more (AUTOSAVE Time > AVG Players)
or, Slowing down the save time makes your map server take of more load? (AVG Players > AUTOSAVE Time)
Question 2.)
minsave_time: Will it be a good setting to increase the interval of saves to release load from the mapserve?
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300
// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100
Question
Gouki
Hi,
I just want to get more understanding with regards to saving logs. Basically my goal is to take off more load from the map server.
EX:
300 players at average
Question 1.)
Do you recommend increasing auto save time to make saving of files faster or making the auto save time lower than your average players so the map serve will save logs one at a time?
Will faster saving time make your map serve breathe more (AUTOSAVE Time > AVG Players)
or, Slowing down the save time makes your map server take of more load? (AVG Players > AUTOSAVE Time)
Question 2.)
minsave_time: Will it be a good setting to increase the interval of saves to release load from the mapserve?
// Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100
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