Good Day all as the tittle says how to remove its success chance based on dex/stats below is the code
thanks again!
case RG_STRIPWEAPON:
case RG_STRIPARMOR:
case RG_STRIPSHIELD:
case RG_STRIPHELM:
case GC_WEAPONCRUSH:
rate = 50 * (skill_lv + 1) + 2 * (sstatus->dex - tstatus->dex);
mod = 1000;
break;
case ST_FULLSTRIP: {
int min_rate = 50 + 20 * skill_lv;
Question
kalabasa
Good Day all as the tittle says how to remove its success chance based on dex/stats below is the code
thanks again!
case RG_STRIPWEAPON:
case RG_STRIPARMOR:
case RG_STRIPSHIELD:
case RG_STRIPHELM:
case GC_WEAPONCRUSH:
rate = 50 * (skill_lv + 1) + 2 * (sstatus->dex - tstatus->dex);
mod = 1000;
break;
case ST_FULLSTRIP: {
int min_rate = 50 + 20 * skill_lv;
rate = min_rate + 2 * (sstatus->dex - tstatus->dex);
rate = max(min_rate, rate);
mod = 1000;
break;
}
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