caspa Posted January 15, 2021 Group: Members Topic Count: 194 Topics Per Day: 0.04 Content Count: 499 Reputation: 3 Joined: 03/11/12 Last Seen: September 18, 2023 Share Posted January 15, 2021 (edited) hello can anybody help me with this script? //--- Guardian Hunter 1.1.2 --------------------------------------// //----------------------------------------------------------------// // ttt 000000000 // ttt 000 000 // ttttttttt rrrrrrrrr 000 000 nnnnnnnnn // ttt rrr 000 000 nnn nnn // ttt rrr 000 000 nnn nnn // ttt rrr 000 000 nnn nnn // ttttt rrr 000000000 nnn nnn //----------------------------------------------------------------// //--- Changelogs: ------------------------------------------------// // 1.0.0 Release // 1.0.1 Fixed first monster spawn // 1.1.1 Added '@currentroom$' into monsterspawn to prevent // spawning mobs outside guardian rooms after fast relog // 1.1.1 Added 'x Guardians left' notification after every kill // 1.1.1 Changed '(0/1)' & '(1/1)' into '(Free)' & '(Full)' // 1.1.2 Added autowarp after death //----------------------------------------------------------------// //--- Main Script ------------------------------------------------// prontera,144,168,5 script Guardian Hunter 852,{ //Guardian Hunter Rooms setarray .hunterrooms$[0], "06guild_01", "06guild_02", "06guild_03", "06guild_04", "06guild_05"; //Guardian Hunter Monsters setarray .guardianmobs[0], 1286, 1285, 1287; //Reward for every kill (Zeny) set .guardianreward, 125000; mes "[^FF7700Guardian Hunter^000000]"; mes "Welcome ^0000ff"+strcharinfo(0)+"^000000,"; mes "How can i help you?"; next; switch(select("Select Rooms:View Top 10:Exit")) { case 1: mes "^FF7700[Guardian Hunter]^000000"; mes "Please select a room."; set .@guardianmenu$, ""; for(set .@i, 0; .@i < getarraysize(.hunterrooms$); set .@i, .@i + 1) { if (.@i) set .@guardianmenu$, .@guardianmenu$+":"; if (getd(".room_"+.@i)==1) { set .@guardianmenu$, .@guardianmenu$ + "Room "+(.@i+1)+ " ^FF0000(Full)^000000"; } else { set .@guardianmenu$, .@guardianmenu$ + "Room "+(.@i+1)+ " ^00BB00(Free)^000000"; } } set @selection,select(.@guardianmenu$)-1; if(getd(".room_"+@selection)==1) { next; mes "^FF7700[Guardian Hunter]^000000"; mes "I'm sorry, but this room is full."; close; } else { setd(".room_"+@selection), 1; set @currentroom$, .hunterrooms$[@selection]; set @monstercount, 1; killmonsterall .hunterrooms$[@selection]; monster .hunterrooms$[@selection],0,0,"--ja--",.guardianmobs[rand(0,(getarraysize(.guardianmobs)-1))],1; warp .hunterrooms$[@selection],0,0; end; } case 2: close2; dispbottom "[TOP 10]"; dispbottom "--------------------------------"; query_sql "SELECT `username`, `rounds` FROM `guardian_toplist` ORDER BY `rounds` DESC LIMIT 10", .@guardnames$, .@guardrounds; for(set .@i, 1; .@i < 11; set .@i, .@i+1) { dispbottom (.@guardnames$[.@i-1]=="")?"["+.@i+".] - empty":"["+.@i+".] - "+.@guardnames$[.@i-1]+" - "+.@guardrounds[.@i-1]+" rounds"; } end; case 3: mes "^FF7700[Guardian Hunter]^000000"; mes "Have a nice day."; close; } OnNPCKillEvent: for(set @i, 0; @i < getarraysize(.hunterrooms$); set @i, @i + 1) { if(strcharinfo(3)==.hunterrooms$[@i]) { set Zeny,Zeny+.guardianreward; if(mobcount(.hunterrooms$[@i],"all")==0) { set @guardianrounds, @guardianrounds + 1; dispbottom "[Guardian Hunter] : Round "+@guardianrounds+" finished."; sleep2 3000; dispbottom "[Guardian Hunter] : Next round starts!"; goto OnSpawnGuardians; } set @guardiankill, @guardiankill+1; dispbottom "[Guardian Hunter] : " + (@monstercount-@guardiankill) + " Guardian(s) left."; end; } } end; OnSpawnGuardians: set @monstercount, @monstercount + 1; set @guardiankill, 0; for(set @i, 0; @i < @monstercount; set @i,@i+1) { monster @currentroom$,0,0,"--ja--",.guardianmobs[rand(0,(getarraysize(.guardianmobs)-1))],1"; } end; OnPCDieEvent: for(set @i, 0; @i < getarraysize(.hunterrooms$); set @i, @i + 1) { if(strcharinfo(3)==.hunterrooms$[@i]) { query_sql "SELECT `rounds` FROM `guardian_toplist` WHERE `username`='"+strcharinfo(0)+"'", @myrounds; if(@guardianrounds>@myrounds) query_sql "REPLACE INTO `guardian_toplist` (`username`, `rounds`) VALUES ('"+strcharinfo(0)+"', "+@guardianrounds+")"; setd(".room_"+@i), 0; dispbottom "[Guardian Hunter] : You died and won "+@guardianrounds+" rounds!"; set @guardianrounds, 0; set @guardiankill, 0; killmonsterall .hunterrooms$[@i]; warp "SavePoint",0,0; } } end; OnPCLogoutEvent: getmapxy(@map$,@x,@y,0); for(set @i, 0; @i < getarraysize(.hunterrooms$); set @i, @i + 1) { if(@map$==.hunterrooms$[@i]) { query_sql "SELECT `rounds` FROM `guardian_toplist` WHERE `username`='"+strcharinfo(0)+"'", @myrounds; if(@guardianrounds>@myrounds) query_sql "REPLACE INTO `guardian_toplist` (`username`, `rounds`) VALUES ('"+strcharinfo(0)+"', "+@guardianrounds+")"; killmonsterall .hunterrooms$[@i]; setd(".room_"+@i), 0; } } end; OnInit: query_sql "CREATE TABLE IF NOT EXISTS `guardian_toplist` (`username` CHAR(50) NOT NULL, `rounds` INT NOT NULL, PRIMARY KEY (`username`))"; end; } 06guild_01 mapflag nocommand 06guild_02 mapflag nocommand 06guild_03 mapflag nocommand 06guild_04 mapflag nocommand 06guild_05 mapflag nocommand 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_01 mapflag noexp 06guild_02 mapflag noexp 06guild_03 mapflag noexp 06guild_04 mapflag noexp 06guild_05 mapflag noexp 06guild_01 mapflag noreturn 06guild_02 mapflag noreturn 06guild_03 mapflag noreturn 06guild_04 mapflag noreturn 06guild_05 mapflag noreturn 06guild_01 mapflag nodrop 06guild_02 mapflag nodrop 06guild_03 mapflag nodrop 06guild_04 mapflag nodrop 06guild_05 mapflag nodrop everytime i kill the monster it says NPCNAME::OnEVENT instead of 'ALL' Edited January 15, 2021 by caspa Quote Link to comment Share on other sites More sharing options...
0 sader1992 Posted January 19, 2021 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: 4 hours ago Share Posted January 19, 2021 Please explain what you need more , I didn't understand what is the issue and what intended to be Quote Link to comment Share on other sites More sharing options...
0 Mastagoon Posted January 21, 2021 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 63 Reputation: 38 Joined: 07/04/19 Last Seen: December 14, 2024 Share Posted January 21, 2021 i think you're getting the error message because you accidentally added an on-kill event for your monsters just edit the code at line 110 from monster @currentroom$,0,0,"--ja--",.guardianmobs[rand(0,(getarraysize(.guardianmobs)-1))],1"; to monster @currentroom$,0,0,"--ja--",.guardianmobs[rand(0,(getarraysize(.guardianmobs)-1))],1; (remove the " at the end) and the problem should disappear Quote Link to comment Share on other sites More sharing options...
Question
caspa
hello can anybody help me with this script?
everytime i kill the monster it says NPCNAME::OnEVENT instead of 'ALL'
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.