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Adding Soul Link Scroll


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Posted (edited)

Just use google...

For the sprite, you can just recycle some scroll item for it and get its sprite name inside iteminfo.lua/lub

Edited by Scylla
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Posted
12199,Rice_Scroll,Scroll of Magic,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "soullink"; },{},{}

put this on your itemdb.txt

function	script	soullink	{
        
			switch ( basejob ) {
			  case Job_Alchemist:	set .@spirit, 445; break;
			  case Job_Monk:	 set .@spirit, 447; break;
			  case Job_Star_Gladiator:  set .@spirit, 448; break;
			  case Job_Sage:	 set .@spirit, 449; break;
			  case Job_Crusader:	set .@spirit, 450; break;
			  case Job_SuperNovice:   set .@spirit, 451; break;
			  case Job_Knight:	set .@spirit, 452; break;
			  case Job_Wizard:	set .@spirit, 453; break;
			  case Job_Priest:	set .@spirit, 454; break;
			  case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
			  case Job_Rogue:	 set .@spirit, 456; break;
			  case Job_Assassin:	set .@spirit, 457; break;
			  case Job_Blacksmith:   set .@spirit, 458; break;
			  case Job_Hunter:	set .@spirit, 460; break;
			  case Job_Soul_Linker:   set .@spirit, 461; break;
			  default:
			   if ( upper == 1 && baselevel < 70 )
				set .@spirit, 494;
			}
			if ( .@spirit ) {
			  sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
			  skilleffect .@spirit, 5;
			}
end;
}

add this to your npc/custom/ .. ...

 

  • Like 1
  • 0
Posted
On 1/16/2021 at 11:30 PM, celeron0134 said:
12199,Rice_Scroll,Scroll of Magic,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "soullink"; },{},{}

put this on your itemdb.txt

function	script	soullink	{
        
			switch ( basejob ) {
			  case Job_Alchemist:	set .@spirit, 445; break;
			  case Job_Monk:	 set .@spirit, 447; break;
			  case Job_Star_Gladiator:  set .@spirit, 448; break;
			  case Job_Sage:	 set .@spirit, 449; break;
			  case Job_Crusader:	set .@spirit, 450; break;
			  case Job_SuperNovice:   set .@spirit, 451; break;
			  case Job_Knight:	set .@spirit, 452; break;
			  case Job_Wizard:	set .@spirit, 453; break;
			  case Job_Priest:	set .@spirit, 454; break;
			  case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
			  case Job_Rogue:	 set .@spirit, 456; break;
			  case Job_Assassin:	set .@spirit, 457; break;
			  case Job_Blacksmith:   set .@spirit, 458; break;
			  case Job_Hunter:	set .@spirit, 460; break;
			  case Job_Soul_Linker:   set .@spirit, 461; break;
			  default:
			   if ( upper == 1 && baselevel < 70 )
				set .@spirit, 494;
			}
			if ( .@spirit ) {
			  sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
			  skilleffect .@spirit, 5;
			}
end;
}

add this to your npc/custom/ .. ...

 

Soul link item will spam skill everytime we change a gear

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