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Jobmaster without Taekwon Class 3rd Job


polong

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i want to use Jobmaster NPC who dont have option to change taekwon class to 3rd job because my server dont support it
I already use jobmaster from rathena folder, but it still give the 3rd job option
i edited it, but still dont solve the problem



thanks in advance

jobmaster.txt

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Hello. I'm kinda newbie and not good. but if helps anything. an easy way to do is check the class in the start of script and just end it...

 

you can just set like...

if( eaclass() == EAJ_TAEKWON){
end;}
Else

at the start of the script. not an "worth" way. but may do just what you need

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6 hours ago, Premmy said:

Hello. I'm kinda newbie and not good. but if helps anything. an easy way to do is check the class in the start of script and just end it...

 

thank you, i already solve it

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Check your Jobmaster.txt if you have this kind of control on your script


The controls inside OnInit is very informative you will get what you want 

OnInit:
	// Initialisation, do not edit these
	.NPCName$ = "[Job Master]";
	
	// Settings
	.ThirdClass = false;			// Enable third classes?
	.RebirthClass = true;			// Enable rebirth classes?
	.SecondExpanded = true;		// Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
	.BabyNovice = true;	// Enable Baby novice classes? Disable it if you like player must have parent to get job baby.
	.BabyClass = true;				// Enable Baby classes?
	.BabyThird = true;				// Enable Baby third classes?
	.BabyExpanded = true;			// Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc.
	.BabySummoner = true;			// Enable Baby Summoner?
	.LastJob = true;				// Enforce linear class changes?
	.SkillPointCheck = true;		// Force player to use up all skill points?
	.Platinum = true;				// Get platinum skills automatically?
	.GetJobEquip = false;			// Get job equipment (mostly weapons) on job change?

	// Level Requirements
	setarray .Req_First[0],1,10; 		// Minimum base level, job level to turn into 1st class
	setarray .Req_Second[0],1,40; 		// Minimum base level, job level to turn into 2nd class
	setarray .Req_Rebirth[0],99,50;		// Minimum base level, job level to rebirth
	setarray .Req_Third[0],99,50;		// Minimum base level, job level to change to third class
	setarray .Req_Exp_NJ_GS[0],99,70; 	// Minimum base level, job level to turn into Expanded Ninja and Gunslinger
	setarray .Req_Exp_SNOVI[0],99,99; 	// Minimum base level, job level to turn into Expanded Super Novice
	.SNovice = 45;						// Minimum base level to turn into Super Novice
	
	// Setting adjustments by PACKETVER
	if( PACKETVER < 20161207 ) {
		if( .BabyExpanded )
			debugmes "jobmaster: BabyExpanded is disabled due to outdated PACKETVER.";
		if( .BabySummoner )
			debugmes "jobmaster: BabySummoner is disabled due to outdated PACKETVER.";
		.BabyExpanded = false;
		.BabySummoner = false;
	}
	end;

 

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