kalabasa Posted December 6, 2020 Posted December 6, 2020 Hi!! can i have some a little of your time requesting updating these mod thanks Quote
1 EveeX Posted December 18, 2020 Posted December 18, 2020 In High Jump try this and repeat in the others skills. case TK_HIGHJUMP: { int x, y, dir = unit_getdir(src); struct map_data* mapdata = &map[src->m]; if (tsc->data[SC_SPIDERWEB] || tsc->data[SC_CLOSECONFINE] || tsc->data[SC_ANKLE]) { clif_skill_nodamage(src, bl, TK_HIGHJUMP, skill_lv, 1); break; } 1 Quote
1 EveeX Posted December 22, 2020 Posted December 22, 2020 case NJ_SHADOWJUMP: if(sd->sc.data[SC_SPIDERWEB] || sd->sc.data[SC_CLOSECONFINE] || sd->sc.data[SC_ANKLE]) break; if (map_getcell(src->m, x, y, CELL_CHKREACH) && skill_check_unit_movepos(5, src, x, y, 1, 0)) //You don't move on GVG grounds. clif_blown(src); status_change_end(src, SC_HIDING, INVALID_TIMER); break; Try this in NJ_SHADOWJUMP 1 Quote
0 EveeX Posted December 17, 2020 Posted December 17, 2020 Better explain what you need to modify ^^ Quote
0 kalabasa Posted December 17, 2020 Author Posted December 17, 2020 (edited) 7 hours ago, EveeX said: Better explain what you need to modify ^^ OH, sorry abt that im already done with body relocation,backslide,and charge attack i am having a hard time with these High jump,Flying side kick, and shadow jump will failed lock while using close confine spider web and ankle snare Edited December 17, 2020 by kalabasa Quote
0 kalabasa Posted December 19, 2020 Author Posted December 19, 2020 (edited) High Jump skill working as intended while flying side kick and shadow jump not working finding possible ways to insert the code Edited December 19, 2020 by kalabasa Quote
0 kalabasa Posted January 30, 2021 Author Posted January 30, 2021 havent check this for a while now my only problem now is for the flying side kick Quote
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kalabasa
Hi!! can i have some a little of your time requesting updating these mod thanks
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