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kalabasa

Backslide and High Jump failed/blocked when using closeconfine/trap/spiderweb

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Hi!! can i have some a little of your time requesting updating  these mod thanks

 

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7 hours ago, EveeX said:

Better explain what you need to modify ^^

OH, sorry abt that im already done with body relocation,backslide,and charge attack

i am having a hard time with these

High jump,Flying side kick, and shadow jump will failed lock while using  close confine spider web and ankle snare



 

Edited by kalabasa

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In High Jump try this and repeat in the others skills.

 

	case TK_HIGHJUMP:
	{
		int x, y, dir = unit_getdir(src);
		struct map_data* mapdata = &map[src->m];

		if (tsc->data[SC_SPIDERWEB] || tsc->data[SC_CLOSECONFINE] || tsc->data[SC_ANKLE]) {
			clif_skill_nodamage(src, bl, TK_HIGHJUMP, skill_lv, 1);
			break;
		}

 

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High Jump skill working as intended while flying side kick and shadow jump not working finding possible ways to insert the code

Edited by kalabasa

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	case NJ_SHADOWJUMP:
		if(sd->sc.data[SC_SPIDERWEB] || sd->sc.data[SC_CLOSECONFINE] || sd->sc.data[SC_ANKLE])
			break;
		if (map_getcell(src->m, x, y, CELL_CHKREACH) && skill_check_unit_movepos(5, src, x, y, 1, 0)) //You don't move on GVG grounds.
			clif_blown(src);
		status_change_end(src, SC_HIDING, INVALID_TIMER);
		break;

Try this in NJ_SHADOWJUMP 😃

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havent check this for a while now my only problem now is for the flying side kick

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