balanar12321 Posted October 28, 2020 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 20 Reputation: 0 Joined: 04/11/15 Last Seen: August 13, 2021 Share Posted October 28, 2020 https://upaste.me/aae1533814572094fhow to make this a gm Switch, and add a Start Event? and when the event start, when the players click this npc, they will warp to the event room Quote Link to comment Share on other sites More sharing options...
0 Poring King Posted October 28, 2020 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 1016 Reputation: 191 Joined: 11/27/14 Last Seen: February 15 Share Posted October 28, 2020 18 hours ago, balanar12321 said: https://upaste.me/aae1533814572094fhow to make this a gm Switch, and add a Start Event? and when the event start, when the players click this npc, they will warp to the event room Here prontera,x,y,3 script testGM 99,{ if (getgmlevel() <= 90 ) goto GM_Menu; mes "[ Test NPC ]"; mes "This is where it go if you are normal player"; switch(select("Menu 1","Menu 2","Exit")){ case 1: mes "Menu 1 dialog"; end; case 2: mes "Menu 2 dialog"; end; case 3: mes "Exiting Bye"; end; } end; GM_Menu: mes "[ Test NPC ]"; mes "You are now in GM Menu"; switch(select("GM Menu 1","GM Menu 2","Exit")){ case 1: mes "GM Menu 1 dialog"; end; case 2: mes "GM Menu 2 dialog"; end; case 3: mes "Exiting Bye"; end; } end; } Quote Link to comment Share on other sites More sharing options...
0 balanar12321 Posted October 29, 2020 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 20 Reputation: 0 Joined: 04/11/15 Last Seen: August 13, 2021 Author Share Posted October 29, 2020 On 10/28/2020 at 3:39 PM, Poring King said: Here prontera,x,y,3 script testGM 99,{ if (getgmlevel() <= 90 ) goto GM_Menu; mes "[ Test NPC ]"; mes "This is where it go if you are normal player"; switch(select("Menu 1","Menu 2","Exit")){ case 1: mes "Menu 1 dialog"; end; case 2: mes "Menu 2 dialog"; end; case 3: mes "Exiting Bye"; end; } end; GM_Menu: mes "[ Test NPC ]"; mes "You are now in GM Menu"; switch(select("GM Menu 1","GM Menu 2","Exit")){ case 1: mes "GM Menu 1 dialog"; end; case 2: mes "GM Menu 2 dialog"; end; case 3: mes "Exiting Bye"; end; } end; } Thanks sir Quote Link to comment Share on other sites More sharing options...
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https://upaste.me/aae1533814572094f
how to make this a gm Switch, and add a Start Event? and when the event start, when the players click this npc, they will warp to the event room
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