We wanted the crazy weed not to be only Earth element but be able to change element with Elemental Converter. I tried to changing the element but compile didn't go through.
I edit the battle.c's crazy weed skill
case GN_CRAZYWEED_ATK: // Crazy Weed DMG_FIX( 500 + 100 * skill_lv, 100 ); ele = status_get_attack_element(bl); //{edit here} break;
{edit here} is the place that I change on the source but it couldn't change.
Question
Serina_RO
Hello,
We wanted the crazy weed not to be only Earth element but be able to change element with Elemental Converter. I tried to changing the element but compile didn't go through.
I edit the battle.c's crazy weed skill
case GN_CRAZYWEED_ATK: // Crazy Weed DMG_FIX( 500 + 100 * skill_lv, 100 ); ele = status_get_attack_element(bl); //{edit here} break;
{edit here} is the place that I change on the source but it couldn't change.
Could someone advise?
Thank you.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.