Ruda Posted September 21, 2020 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 02/18/20 Last Seen: January 10, 2021 Share Posted September 21, 2020 (edited) hi, how can i give a hatched pet at start? I dont want give a pet incubator. thanks Edited September 21, 2020 by Ruda Quote Link to comment Share on other sites More sharing options...
0 buraquera Posted September 22, 2020 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 68 Reputation: 8 Joined: 05/12/20 Last Seen: April 6 Share Posted September 22, 2020 21 hours ago, Ruda said: hi, how can i give a hatched pet at start? I dont want give a pet incubator. thanks Via scripts you can do makepet <pet id>; while(!getpetinfo(PETINFO_ID) bpet; But this will acctually give the char an egg and then open the hatch egg windows. If the player cancels the hatch, i will open again until player has selected to hatch it. I think its the best you u can do via script... Quote Link to comment Share on other sites More sharing options...
0 AnnieRuru Posted September 22, 2020 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted September 22, 2020 can only be done with source edit let's see pc.cpp ... void pc_reg_received(struct map_session_data *sd) { ... // pet if (sd->status.pet_id > 0) intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); hmm ... much harder than I thought, not only needs to modify pc.c, but because the pet database are saved in char-server, also needs to *hack* the char-server related files to trick that players has a pet from nothingness how about the other way round, start from char-server, after create a new character, auto-add a pet immediately src/char/char.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/char/char.cpp b/src/char/char.cpp index 2fc2f854b..578c79131 100644 --- a/src/char/char.cpp +++ b/src/char/char.cpp @@ -1495,6 +1495,11 @@ int char_make_new_char( struct char_session_data* sd, char* name_, int str, int } ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, char_id, slot, name); + + if ( Sql_Query( sql_handle, "insert into pet values (null, 1002, 'Poring', %d, %d, 1, 9001, 0, 250, 100, 0,0,0)", sd->account_id, char_id ) == SQL_ERROR ) + Sql_ShowDebug( sql_handle ); + if ( Sql_Query( sql_handle, "update `char` set pet_id = (select max(pet_id) from pet) where char_id = %d", char_id ) == SQL_ERROR ) + Sql_ShowDebug( sql_handle ); return char_id; } yeah, this patch working perfectly on rathena Quote Link to comment Share on other sites More sharing options...
0 Ruda Posted September 23, 2020 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 02/18/20 Last Seen: January 10, 2021 Author Share Posted September 23, 2020 ok, its too complicated for me i did a new NPC and when you have a renamed pet, then he warp you out of new_1-1...(classic warp deleted) -makepet -birthpet -getpetinfo(PETINFO_RENAMED) and woking fine, but thanks. Quote Link to comment Share on other sites More sharing options...
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Ruda
hi,
how can i give a hatched pet at start? I dont want give a pet incubator.
thanks
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