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	switch (skill_id) { // Rate
	case RG_STRIPWEAPON:
	case RG_STRIPARMOR:
	case RG_STRIPSHIELD:
	case RG_STRIPHELM:
	case GC_WEAPONCRUSH:
		if(tsc->data[SL_ROGUE])
			rate = x; <--- Your operation
		rate = 50 * (skill_lv + 1) + 2 * (sstatus->dex - tstatus->dex);
		mod = 1000;
		break;
	case ST_FULLSTRIP: {
		int min_rate = 50 + 20 * skill_lv;

Try this in skill_strip_equip in skill.cpp. I still don't try.

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