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Reward NPC


TheEbilOne

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Hello,

our server is in beta near release but our developer left so i jump in / in hope to get the last things done.

We still missing view things. Today i wanted to do a Reward NPC its completely new for me i never scripted /coded / programm or anything like that! I got access to the Gitlab from the admin of the server and try to figure out how it works.. sadly i dont know.

But ive seen here are very experienced people and i saw the script from Viole which looks "complete????" but i would like to costumize it a little bit for our needs

Here is his Code (thanks to Viole) 

/* ______________________________________________________________
  |                                                              |
  | rAthena Script                                               |
  |                                                              |
  | Rewards NPC                                                  |
  | By:                                                          |
  | Viole                                                        |
  |                                                              |
  | Current Version                                              |
  | 1.6                                                          |
  |                                                              |
  | Description:                                                 |
  | NPC which you can assign a reward                            |
  | to a 'specific' player and set                               |
  | the quantity of the reward to be                             |
  | given.                                                       |
  |                                                              |  
  | Changelog:                                                   |
  | Rewards NPC 1.0  Items recognized are only from item_db      |
  | Rewards NPC 1.1  Items recognized from item_db to item_db2   |
  | Rewards NPC 1.1  Prevent null from typing 0 in item & amount |
  | Rewards NPC 1.1  Main: Can put many players now to give item |
  | Rewards NPC 1.2  Fixed Cancel the process option             |
  | Rewards NPC 1.2  Added Delete a process or all process option|
  | Rewards NPC 1.3  Added Show Current Processes option         |
  | Rewards NPC 1.4  Added Party Option in Assign Rewards        |
  | Rewards NPC 1.4  Show Current Process (Player or Party)      |
  | Rewards NPC 1.4  Added Delete Option for Party               |
  | Rewards NPC 1.5  Added Guild Option in Assign Rewards        |
  | Rewards NPC 1.5  Show Current Process (Player/Party/Guild)   |
  | Rewards NPC 1.5  Added Delete Option for Guild               |
  | Rewards NPC 1.5  Announce. GM adds a process for Party/Guild |
  | Rewards NPC 1.6  Added View Logs (Credits: Euphy)            |
  |                                  (Requested: bVersatile)     |
  |                                                              |
  | Note:                                                        |
  | Players can view the logs too, or it's your choice to        |
  | remove it, or not. Feel free to edit things inside.          |
  |                                                              |
  | If you added 2 items to a 'same' player/guild/party          |
  | Only the first one is recognized.                            |
  |                                                              |
  | If you delete 1 player/party/guild process, all its          |
  | player/party/guild's process will be deleted.                |
  |                                                              |
  | If some processes were deleted, and if you add a new process,|
  | all those previous slots will be filled up.                  |
  |                                                              |
  | About the query sql's, I sucked at query sql, and got a prob |
  | when adding only 1 sql, becuz of nulls..(I'll learn more)    |
  |______________________________________________________________|*/
  

-    script    Rewards#101    -1,{

    set .@n$, "^FF0000[Rewards NPC]^000000";
    set .gmlvl, 80;

    if (getgmlevel() >= .gmlvl)
    {
    admin_only:
        mes .@n$;    
        mes "Hello, GM "+strcharinfo(0)+"!";
        mes "What do you want to do?";
        next;
        switch(select("Assign Reward:Show Current Processes:Delete Process:View Logs"))
        {
        case 1:
            next;
            mes .@n$;
            mes"Choose what category you want to give the reward.";
            next;
            switch(select("To a Player:To a Party:To a Guild"))
            {
            case 1:
                next;
                mes .@n$;
                mes "To whom do you wanna give the reward?";
                input @playername$;
                query_sql "SELECT `char_id` FROM `char` WHERE `name` = '"+escape_sql(@playername$)+"'",.@charid;
                        if (!.@charid) {next; mes .@n$; mes "The name is invalid."; next; goto admin_only; }
                            else set .@charid,0;
                next;
                mes .@n$;
                mes "What will be the reward item?";
                mes "Please, input the Item ID #";
                input @inputrewarditem;
                if (getitemname(@inputrewarditem) == "null" || getitemname(@inputrewarditem) == "") {next; mes .@n$; mes "The item doesn't exists in the database."; next; goto admin_only; }
                set @rewarditem, @inputrewarditem;
                next;
                mes .@n$;
                mes "How many "+getitemname(@rewarditem)+" will be given to "+@playername$+"?";
                input @rewardamount;
                if(@rewardamount <= 0) {next; mes .@n$; mes "Please input a number greater than 0"; next; goto admin_only; }
                next;
                mes .@n$;
                mes "So, player "+@playername$+" will have";
                mes ""+@rewardamount+" "+getitemname(@rewarditem)+"s. Great~!";
                next;
                message @playername$,"Please claim your rewards from the Rewards NPC! "+@rewardamount+" "+getitemname(@rewarditem)+"s";
                query_sql "INSERT INTO `rewardplayernpc` (`playername`, `reward_id`, `reward_amount`) VALUES ('"+@playername$+"', "+@rewarditem+", "+@rewardamount+")";
                setarray $giverlog1$[getarraysize($giverlog1$)],strcharinfo(0);
                setarray $receiverlog1$[getarraysize($receiverlog1$)],@playername$;
                setarray $itemlog1[getarraysize($itemlog1)],@rewarditem;
                setarray $amountlog1[getarraysize($amountlog1)],@rewardamount;
                set @playername$, "";
                close2;
                end;
            case 2:
                next;
                mes .@n$;
                mes "Please input the party name..";
                input @partyname$;
                query_sql "SELECT `party_id` FROM `party` WHERE `name` = '"+escape_sql(@partyname$)+"'",.@partyid;
                    if (!.@partyid) {next; mes .@n$; mes "The party name is invalid."; next; goto admin_only; }
                        else set .@partyid,0;
                next;
                mes .@n$;
                mes "What will be the reward item?";
                mes "Please, input the Item ID #";
                input @inputpartyrewarditem;
                if (getitemname(@inputpartyrewarditem) == "null" || getitemname(@inputpartyrewarditem) == "") {next; mes .@n$; mes "The item doesn't exists in the database."; next; goto admin_only; }
                set @partyrewarditem, @inputpartyrewarditem;
                next;
                mes .@n$;
                mes "How many "+getitemname(@partyrewarditem)+" will be given to party "+@partyname$+"?";
                input @partyrewardamount;
                if(@partyrewardamount <= 0) {next; mes .@n$; mes "Please input a number greater than 0"; next; goto admin_only; }
                next;
                mes .@n$;
                mes "So, party "+@partyname$+" will have";
                mes ""+@partyrewardamount+" "+getitemname(@partyrewarditem)+"s. Great~!";
                next;
                announce "Party leader of the party ["+@partyname$+"], please claim your "+@partyrewardamount+" "+getitemname(@partyrewarditem)+"s from the Rewards NPC! ",0,0xDBA901;
                query_sql "INSERT INTO `rewardpartynpc` (`partyname`, `reward_id`, `reward_amount`) VALUES ('"+@partyname$+"', "+@partyrewarditem+", "+@partyrewardamount+")";
                setarray $giverlog2$[getarraysize($giverlog2$)],strcharinfo(0);
                setarray $receiverlog2$[getarraysize($receiverlog2$)],@partyname$;
                setarray $itemlog2[getarraysize($itemlog2)],@partyrewarditem;
                setarray $amountlog2[getarraysize($amountlog2)],@partyrewardamount;
                set @partyname$, "";
                close2;
                end;
            case 3:
                next;
                mes .@n$;
                mes "Please input the guild name..";
                input @guildname$;
                query_sql "SELECT `guild_id` FROM `guild` WHERE `name` = '"+escape_sql(@guildname$)+"'",.@guildid;
                        if (!.@guildid) {next; mes .@n$; mes "The guild name is invalid."; next; goto admin_only; }
                            else set .@guildid,0;
                next;
                mes .@n$;
                mes "What will be the reward item?";
                mes "Please, input the Item ID #";
                input @inputguildrewarditem;
                if (getitemname(@inputguildrewarditem) == "null" || getitemname(@inputguildrewarditem) == "") {next; mes .@n$; mes "The item doesn't exists in the database."; next; goto admin_only; }
                set @guildrewarditem, @inputguildrewarditem;
                next;
                mes .@n$;
                mes "How many "+getitemname(@guildrewarditem)+" will be given to the guild "+@guildname$+"?";
                input @guildrewardamount;
                if(@guildrewardamount <= 0) {next; mes .@n$; mes "Please input a number greater than 0"; next; goto admin_only; }
                next;
                mes .@n$;
                mes "So, guild "+@guildname$+" will have";
                mes ""+@guildrewardamount+" "+getitemname(@guildrewarditem)+"s. Great~!";
                next;
                announce "GuildMaster of the Guild ["+@guildname$+"], please claim your "+@guildrewardamount+" "+getitemname(@guildrewarditem)+"s from the Rewards NPC!",0,0xDBA901;
                query_sql "INSERT INTO `rewardguildnpc` (`guildname`, `reward_id`, `reward_amount`) VALUES ('"+@guildname$+"', "+@guildrewarditem+", "+@guildrewardamount+")";
                setarray $giverlog3$[getarraysize($giverlog3$)],strcharinfo(0);
                setarray $receiverlog3$[getarraysize($receiverlog3$)],@guildname$;
                setarray $itemlog3[getarraysize($itemlog3)],@guildrewarditem;
                setarray $amountlog3[getarraysize($amountlog3)],@guildrewardamount;
                setarray $numberlog3[getarraysize($numberlog3)],1;
                set @guildname$, "";
                close2;
                end;
            }
        case 2:
            show_process:
            next;
            mes .@n$;
            mes "Choose from what category you would like to view current processes.";
            next;
            switch(select("Player:Party:Guild"))
            {
            case 1:
                next;
                mes "^FF0000[Current Processes]^000000";
                mes "••••••••••••••••••••••••••••••••";
                query_sql "SELECT `playername`, `reward_id`, `reward_amount` FROM `rewardplayernpc`", .@show_name$, .@show_item, .@show_amount;
                for(set @i, 0; @i < getarraysize(.@show_name$); set @i, @i+1)
                {
                    mes "To: ^FF0000Player^000000 ^0000FF"+.@show_name$[@i]+"^000000";
                    mes "Reward: "+.@show_amount[@i]+" "+getitemname(.@show_item[@i])+"s";
                    mes "••••••••••••••••••••••••••••••••";
                }
                goto show_process;                
            case 2:
                next;
                mes "^FF0000[Current Processes]^000000";
                mes "••••••••••••••••••••••••••••••••";
                query_sql "SELECT `partyname`, `reward_id`, `reward_amount` FROM `rewardpartynpc`", .@partyshow_name$, .@partyshow_item, .@partyshow_amount;
                for(set @i, 0; @i < getarraysize(.@partyshow_name$); set @i, @i+1)
                {
                    mes "To: ^088A4BParty^000000 ^0000FF"+.@partyshow_name$[@i]+"^000000";
                    mes "Reward: "+.@partyshow_amount[@i]+" "+getitemname(.@partyshow_item[@i])+"s";
                    mes "••••••••••••••••••••••••••••••••";
                }
                goto show_process;
            case 3:
                next;
                mes "^FF0000[Current Processes]^000000";
                mes "••••••••••••••••••••••••••••••••";
                query_sql "SELECT `guildname`, `reward_id`, `reward_amount` FROM `rewardguildnpc`", .@guildshow_name$, .@guildshow_item, .@guildshow_amount;
                for(set @i, 0; @i < getarraysize(.@guildshow_name$); set @i, @i+1)
                {
                    mes "To: ^B18904Guild^000000 ^0000FF"+.@guildshow_name$[@i]+"^000000";
                    mes "Reward: "+.@guildshow_amount[@i]+" "+getitemname(.@guildshow_item[@i])+"s";
                    mes "••••••••••••••••••••••••••••••••";
                }
                goto show_process;
            }
        case 3:
            next;
            mes .@n$;
            mes "Do you want to delete one process only or all processes?";
            switch(select("Delete one process only:Delete all processes:Leave it as it is"))
            {
            case 1:
                next;
                mes .@n$;
                mes "Please choose from what category you would like to delete a process.";
                next;
                switch(select("Player:Party:Guild"))
                {
                case 1:
                    next;
                    mes .@n$;
                    mes "Please input the player name you want to delete the process.";
                    input @deletename$;
                    next;
                    query_sql "SELECT `playername`, `reward_id`, `reward_amount` FROM `rewardplayernpc`", .@delete_name$, .@delete_item, .@delete_amount;
                    for (set @i, 0; @i < getarraysize(.@delete_name$); set @i, @i+1)
                    {
                    if(@deletename$ == .@delete_name$[@i])
                        {
                        mes .@n$;
                        mes "Deleting....";
                        query_sql "DELETE FROM `rewardplayernpc` WHERE `playername`='"+@deletename$+"'";
                        next;
                        mes .@n$;
                        mes "Deleted unclaimed process!";
                        close;
                        }
                    }
                    goto R_Invalid;
                case 2:
                    next;
                    mes .@n$;
                    mes "Please input the party name you want to delete the process.";
                    input @partydeletename$;
                    next;
                    query_sql "SELECT `partyname`, `reward_id`, `reward_amount` FROM `rewardpartynpc`", .@partydelete_name$, .@partydelete_item, .@partydelete_amount;
                    for (set @i, 0; @i < getarraysize(.@partydelete_name$); set @i, @i+1)
                    {
                    if(@partydeletename$ == .@partydelete_name$[@i])
                        {
                        mes .@n$;
                        mes "Deleting....";
                        query_sql "DELETE FROM `rewardpartynpc` WHERE `partyname`='"+@partydeletename$+"'";
                        next;
                        mes .@n$;
                        mes "Deleted unclaimed process!";
                        close;
                        }
                    }
                    goto R_Invalid;
                case 3:
                    next;
                    mes .@n$;
                    mes "Please input the guild name you want to delete the process.";
                    input @guilddeletename$;
                    next;
                    query_sql "SELECT `guildname`, `reward_id`, `reward_amount` FROM `rewardguildnpc`", .@guilddelete_name$, .@guilddelete_item, .@guilddelete_amount;
                    for (set @i, 0; @i < getarraysize(.@guilddelete_name$); set @i, @i+1)
                    {
                    if(@guilddeletename$ == .@guilddelete_name$[@i])
                        {
                        mes .@n$;
                        mes "Deleting....";
                        query_sql "DELETE FROM `rewardguildnpc` WHERE `guildname`='"+@guilddeletename$+"'";
                        next;
                        mes .@n$;
                        mes "Deleted unclaimed process!";
                        close;
                        }
                    }
                    goto R_Invalid;
                }
            case 2:
                next;
                mes .@n$;
                mes "Please input DELETE to delete all the unclaimed processes.";
                input @deleteall$;
                    if(@deleteall$ == "DELETE")
                    {
                        next;
                        mes .@n$;
                        mes "Deleting....";
                        query_sql "DELETE FROM `rewardplayernpc`";
                        query_sql "DELETE FROM `rewardpartynpc`";
                        query_sql "DELETE FROM `rewardguildnpc`";
                        next;
                        mes .@n$;
                        mes "Deleted all unclaimed processes!";
                        close;
                    }
                    next;
                    mes .@n$;
                    mes "Next time, please input DELETE correctly!";
                    close;
            case 3:
                next;
                mes .@n$;
                mes "Nothing Changed!";
                close2;
                end;
            }
        case 4:
        viewlogs:
            next;
            mes .@n$;
            mes "Choose what category you want to view the logs!";
            next;
            switch(select("Player Logs:Party Logs:Guild Logs",
                ( getgmlevel() < .gmlvl )?"":"Delete Logs"))
            {
            case 1:
                next;
                mes .@n$;
                mes "Current logs: ^008000" + (getarraysize($giverlog1$)) + "^000000";
                mes "--------------------------------";
                set .@i,0;
                while (.@i < getarraysize($giverlog1$)) {
                        mes ""+.@i+". ^B041FFGM " + $giverlog1$[.@i] + "^000000 gave "+$amountlog1[.@i]+"x "+getitemname($itemlog1[.@i])+" to Player^55AAFF " + $receiverlog1$[.@i] + "^000000";
                        mes "--------------------------------";
                        set .@i, .@i+1; }
                next;
                goto viewlogs;
            case 2:
                next;
                mes .@n$;
                mes "Current logs: ^008000" + (getarraysize($giverlog2$)) + "^000000";
                mes "--------------------------------";
                set .@j,0;
                while (.@j < getarraysize($giverlog2$)) {
                        mes ""+.@j+". ^B041FFGM " + $giverlog2$[.@j] + "^000000 gave "+$amountlog2[.@j]+"x "+getitemname($itemlog2[.@j])+" to Party^55AAFF " + $receiverlog2$[.@j] + "^000000";
                        mes "--------------------------------";
                        set .@j, .@j+1; }
                next;
                goto viewlogs;
            case 3:
                next;
                mes .@n$;
                mes "Current logs: ^008000" + (getarraysize($giverlog3$)) + "^000000";
                mes "--------------------------------";
                set .@k,0;
                while (.@k < getarraysize($giverlog3$)) {
                        mes ""+.@k+". ^B041FFGM " + $giverlog3$[.@k] + "^000000 gave "+$amountlog3[.@k]+"x "+getitemname($itemlog3[.@k])+" to Guild^55AAFF " + $receiverlog3$[.@k] + "^000000";
                        mes "--------------------------------";
                        set .@k, .@k+1; }
                next;
                goto viewlogs;
            case 4:
                next;
                mes .@n$;
                mes "^FF0000This action cannot be undone.^000000";
                mes "Are you sure?";
                mes " ";
                if (select("Yes:No") == 2) { mes "Request cancelled."; next; goto Log_Menu; }
                deletearray $giverlog1$[0],getarraysize($giverlog1$); deletearray $receiverlog1$[0],getarraysize($receiverlog1$);
                deletearray $itemlog1[0],getarraysize($itemlog1); deletearray $amountlog1[0],getarraysize($amountlog1);
                deletearray $giverlog2$[0],getarraysize($giverlog2$); deletearray $receiverlog2$[0],getarraysize($receiverlog2$);
                deletearray $itemlog2[0],getarraysize($itemlog2); deletearray $amountlog2[0],getarraysize($amountlog2);
                deletearray $giverlog3$[0],getarraysize($giverlog3$); deletearray $receiverlog3$[0],getarraysize($receiverlog3$);
                deletearray $itemlog3[0],getarraysize($itemlog3); deletearray $amountlog3[0],getarraysize($amountlog3);
                next;
                mes .@n$;
                mes "Logs cleared.";
                next;
                goto admin_only;
            }
        }
    }
    mes .@n$;
    mes "Hello, "+strcharinfo(0)+"!";
    next;
    switch(Select("Claim Reward:View Logs:Leave"))
    {
    case 1:
        mes .@n$;
        mes "From what category you want to claim your reward?";
        next;
        switch(select("Player:Party:Guild"))
        {
        case 1:
            mes .@n$;
            mes "Please enter your Name:";
            input @winnername$;
            if (@winnername$!=strcharinfo(0)){next; mes .@n$; mes "You are a fake!"; close; end; }
            next;
            query_sql "SELECT `playername`, `reward_id`, `reward_amount` FROM `rewardplayernpc`", .@available_name$, .@available_item, .@available_amount;
            for (set @i, 0; @i < getarraysize(.@available_name$); set @i, @i+1)
            {
            if(@winnername$ == .@available_name$[@i])
                {
                mes .@n$;
                mes "You get ^0000FF" + getitemname(.@available_item[@i]) + " - " + .@available_amount[@i] + " ea.^000000";
                query_sql "DELETE FROM `rewardplayernpc` WHERE `playername`='"+@winnername$+"'";
                getitem .@available_item[@i],.@available_amount[@i];
                announce "Player "+.@available_name$[@i]+" has claimed "+.@available_amount[@i]+" "+getitemname(.@available_item[@i])+"s from the Rewards NPC!",0,0xDBA901;
                close;
                }
            }
            goto R_Noreward;
        case 2:
            if( !getcharid(1) || getcharid(3) != getpartyleader( getcharid(1),1 ) ){next; mes .@n$; mes "Only party leaders are allowed here!"; close; end; }
            mes .@n$;
            mes "Please enter your party name:";
            input @partywinnername$;
            if (@partywinnername$!=strcharinfo(1)){next; mes .@n$; mes "You are a fake!"; close; end; }
            next;
            query_sql "SELECT `partyname`, `reward_id`, `reward_amount` FROM `rewardpartynpc`", .@partyavailable_name$, .@partyavailable_item, .@partyavailable_amount;
            for (set @i, 0; @i < getarraysize(.@partyavailable_name$); set @i, @i+1)
            {
            if(@partywinnername$ == .@partyavailable_name$[@i])
                {
                mes .@n$;
                mes "You get ^0000FF" + getitemname(.@partyavailable_item[@i]) + " - " + .@partyavailable_amount[@i] + " ea.^000000";
                query_sql "DELETE FROM `rewardpartynpc` WHERE `partyname`='"+@partywinnername$+"'";
                announce "Party "+.@partyavailable_name$[@i]+" has claimed "+.@partyavailable_amount[@i]+" "+getitemname(.@partyavailable_item[@i])+"s from the Rewards NPC!",0,0xDBA901;
                getitem .@partyavailable_item[@i],.@partyavailable_amount[@i];
                close;
                }
            }
            goto R_Noreward;
        case 3:
            set @guildid, getcharid(2);
            if( !getcharid(2) || strcharinfo(0) != getguildmaster(@guildid) ){next; mes .@n$; mes "Only guild masters are allowed here!"; close; end; }
            mes .@n$;
            mes "Please enter your guild name:";
            input @guildwinnername$;
            if (@guildwinnername$!=strcharinfo(2)){next; mes .@n$; mes "You are a fake!"; close; end; }
            next;
            query_sql "SELECT `guildname`, `reward_id`, `reward_amount` FROM `rewardguildnpc`", .@guildavailable_name$, .@guildavailable_item, .@guildavailable_amount;
            for (set @i, 0; @i < getarraysize(.@guildavailable_name$); set @i, @i+1)
            {
            if(@guildwinnername$ == .@guildavailable_name$[@i])
                {
                mes .@n$;
                mes "You get ^0000FF" + getitemname(.@guildavailable_item[@i]) + " - " + .@guildavailable_amount[@i] + " ea.^000000";
                query_sql "DELETE FROM `rewardguildnpc` WHERE `guildname`='"+@guildwinnername$+"'";
                announce "Guild "+.@guildavailable_name$[@i]+" has claimed "+.@guildavailable_amount[@i]+" "+getitemname(.@guildavailable_item[@i])+"s from the Rewards NPC!",0,0xDBA901;
                getitem .@guildavailable_item[@i],.@guildavailable_amount[@i];
                close;
                }
            }
            goto R_Noreward;
        }
    case 2:
        next;
        goto viewlogs;
    case 3:
        mes .@n$;
        mes "See yah.";
        close;
    }
    
R_Invalid:
    mes "^FF0000[Rewards NPC]^000000";
    mes "Invalid. Does not exists in the logs!";
    close;
    
R_Noreward:
    mes "^FF0000[Rewards NPC]^000000";
    mes "No rewards at the meantime";
    mes "Get out!";
    close;

OnInit:
    query_sql "CREATE TABLE IF NOT EXISTS `rewardplayernpc` (`playername` TINYTEXT NOT NULL, `reward_id` INT NOT NULL, `reward_amount` INT NOT NULL, INDEX `playername` (`playername`(32)) ) ENGINE=MyISAM";
    query_sql "CREATE TABLE IF NOT EXISTS `rewardpartynpc` (`partyname` TINYTEXT NOT NULL, `reward_id` INT NOT NULL, `reward_amount` INT NOT NULL, INDEX `partyname` (`partyname`(32)) ) ENGINE=MyISAM";
    query_sql "CREATE TABLE IF NOT EXISTS `rewardguildnpc` (`guildname` TINYTEXT NOT NULL, `reward_id` INT NOT NULL, `reward_amount` INT NOT NULL, INDEX `guildname` (`guildname`(32)) ) ENGINE=MyISAM";
}

/* Add npc's here (duplicate) ciao */

lunette,73,97,1    duplicate(Rewards#101)    Rewards NPC    100

 

 

 

well i would like to know first where do i have to add this in gitlab to get it "run on the server" 

i would like to choose my own sprite of this npc script (ID #2538) rAthena

and seperate to the "all GMs over lvl 80 can type in the #item id ) i would like to be the own who can type in the Id and i would like to add few items which can be obtainable with event tickets (id #7711) 

Hopefully anyone could help me out. thanks

Edited by Patskie
codebox
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Hello,

lunette,73,97,1    duplicate(Rewards#101)    Rewards NPC    100

The 100 is the view you want, so change it to 2538

For the level 80 gm, we need your account id or character name you want to di the changes.

replace this:

    if (getgmlevel() >= .gmlvl)

by this:

    if (strcharinfo(0) == "YOUR_CHAR_NAME")

with YOUR_CHAR_NAME being your actual admin char name. Don't remove the "", replace only YOUR_CHAR_NAME.

And for the items, you choose the items, so you don't need to set anything before?

Edited by Kreustoo
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