iraciz Posted July 6, 2020 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted July 6, 2020 (edited) Good day friends, I found this command, that shows in dispbottom a vending item in any player stores. But this information is only displayed for players on vending, The other users who try this command will ever show "Nobody is selling it now." Is there any way to modify this code and allow all players to use it? Everyone, not only vending users. /*========================================== * @whosell - List who is vending the item (amount, price, and location). * revamped by VoidLess, original by zephyrus_cr *------------------------------------------*/ ACMD_FUNC(whosell) { char item_name[100]; int item_id = 0, j, count = 0, sat_num = 0; int s_type = 1; // search bitmask: 0-name,1-id, 2-card, 4-refine int refine = 0,card_id = 0; bool flag = 0; // place dot on the minimap? struct map_session_data* pl_sd; struct s_mapiterator* iter; unsigned int MinPrice = battle_config.vending_max_value, MaxPrice = 0; struct item_data *item_data; nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(fd, "Use: @whosell (<+refine> )(<item_id>)(<[card_id]>) or @whosell <name>"); return -1; } if (sscanf(message, "+%d %d[%d]", &refine, &item_id, &card_id) == 3){ s_type = 1+2+4; } else if (sscanf(message, "+%d %d", &refine, &item_id) == 2){ s_type = 1+4; } else if (sscanf(message, "+%d [%d]", &refine, &card_id) == 2){ s_type = 2+4; } else if (sscanf(message, "%d[%d]", &item_id, &card_id) == 2){ s_type = 1+2; } else if (sscanf(message, "[%d]", &card_id) == 1){ s_type = 2; } else if (sscanf(message, "+%d", &refine) == 1){ s_type = 4; } else if (sscanf(message, "%d", &item_id) == 1 && item_id == atoi(message)){ //names, that start on num are not working //so implemented minumum item_id>500 //or better make item_id == atoi(message) ? s_type = 1; } else if (sscanf(message, "%99[^\n]", item_name) == 1){ s_type = 1; if ((item_data = itemdb_searchname(item_name)) == NULL){ clif_displaymessage(fd, "Not found item with this name"); return -1; } item_id = item_data->nameid; } else { clif_displaymessage(fd, "Use: @whosell (<+refine> )(<item_id>)(<[card_id]>) or @whosell <name>"); return -1; } //check card if(s_type & 2 && ((item_data = itemdb_exists(card_id)) == NULL || item_data->type != IT_CARD)){ clif_displaymessage(fd, "Not found a card with than ID"); return -1; } //check item if(s_type & 1 && (item_data = itemdb_exists(item_id)) == NULL){ clif_displaymessage(fd, "Not found an item with than ID"); return -1; } //check refine if(s_type & 4){ if (refine<0 || refine>10){ clif_displaymessage(fd, "Refine out of bounds: 0 - 10"); return -1; } /*if(item_data->type != IT_WEAPON && item_data->type != IT_ARMOR){ clif_displaymessage(fd, "Use refine only with weapon or armor"); return -1; }*/ } iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { if( pl_sd->vender_id ) //check if player is vending { for (j = 0; j < pl_sd->vend_num; j++) { if((item_data = itemdb_exists(sd->cart.u.items_cart[pl_sd->vending[j].index].nameid)) == NULL) continue; if(s_type & 1 && sd->cart.u.items_cart[pl_sd->vending[j].index].nameid != item_id) continue; if(s_type & 2 && ((item_data->type != IT_ARMOR && item_data->type != IT_WEAPON) || (sd->cart.u.items_cart[pl_sd->vending[j].index].card[0] != card_id && sd->cart.u.items_cart[pl_sd->vending[j].index].card[1] != card_id && sd->cart.u.items_cart[pl_sd->vending[j].index].card[2] != card_id && sd->cart.u.items_cart[pl_sd->vending[j].index].card[3] != card_id))) continue; if(s_type & 4 && ((item_data->type != IT_ARMOR && item_data->type != IT_WEAPON) || sd->cart.u.items_cart[pl_sd->vending[j].index].refine != refine)) continue; if(item_data->type == IT_ARMOR) snprintf(atcmd_output, CHAT_SIZE_MAX, "+%d %d[%d] | Price %d | Amount %d | Map %s[%d,%d] | Seller %s",sd->cart.u.items_cart[pl_sd->vending[j].index].refine ,sd->cart.u.items_cart[pl_sd->vending[j].index].nameid ,sd->cart.u.items_cart[pl_sd->vending[j].index].card[0] ,pl_sd->vending[j].value ,pl_sd->vending[j].amount ,mapindex_id2name(pl_sd->mapindex) ,pl_sd->bl.x,pl_sd->bl.y ,pl_sd->status.name); else if(item_data->type == IT_WEAPON) snprintf(atcmd_output, CHAT_SIZE_MAX, "+%d %d[%d,%d,%d,%d] | Price %d | Amount %d | Map %s[%d,%d] | Seller %s",sd->cart.u.items_cart[pl_sd->vending[j].index].refine ,sd->cart.u.items_cart[pl_sd->vending[j].index].nameid ,sd->cart.u.items_cart[pl_sd->vending[j].index].card[0] ,sd->cart.u.items_cart[pl_sd->vending[j].index].card[1] ,sd->cart.u.items_cart[pl_sd->vending[j].index].card[2] ,sd->cart.u.items_cart[pl_sd->vending[j].index].card[3] ,pl_sd->vending[j].value ,pl_sd->vending[j].amount ,mapindex_id2name(pl_sd->mapindex) ,pl_sd->bl.x,pl_sd->bl.y ,pl_sd->status.name); else snprintf(atcmd_output, CHAT_SIZE_MAX, "ID %d | Price %d | Amount %d | Map %s[%d,%d] | Seller %s",sd->cart.u.items_cart[pl_sd->vending[j].index].nameid ,pl_sd->vending[j].value ,pl_sd->vending[j].amount ,mapindex_id2name(pl_sd->mapindex) ,pl_sd->bl.x, pl_sd->bl.y ,pl_sd->status.name); if(pl_sd->vending[j].value < MinPrice) MinPrice = pl_sd->vending[j].value; if(pl_sd->vending[j].value > MaxPrice) MaxPrice = pl_sd->vending[j].value; clif_displaymessage(fd, atcmd_output); count++; flag = 1; } if(flag && pl_sd->mapindex == sd->mapindex){ clif_viewpoint(sd, 1, 1, pl_sd->bl.x, pl_sd->bl.y, ++sat_num, 0xFFFFFF); flag = 0; } } } mapit_free(iter); if(count > 0) { snprintf(atcmd_output,CHAT_SIZE_MAX, "Found %d ea. Prices from %dz to %dz", count, MinPrice, MaxPrice); clif_displaymessage(fd, atcmd_output); } else clif_displaymessage(fd, "Nobody is selling it now."); return 0; } Edited July 6, 2020 by iraciz Quote Link to comment Share on other sites More sharing options...
1 adani_jmc Posted July 12, 2020 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 52 Reputation: 3 Joined: 12/12/11 Last Seen: April 10 Share Posted July 12, 2020 This one currently work for me Quote Link to comment Share on other sites More sharing options...
0 iraciz Posted July 27, 2020 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Author Share Posted July 27, 2020 Thank you, now is working fine, a new topic should be made for this, Quote Link to comment Share on other sites More sharing options...
Question
iraciz
Good day friends, I found this command, that shows in dispbottom a vending item in any player stores.
But this information is only displayed for players on vending, The other users who try this command will ever show "Nobody is selling it now."
Is there any way to modify this code and allow all players to use it?
Everyone, not only vending users.
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