If `successrefitem` is called after `input` (or even `select`). When function is closed, there's a invisible thing left on the map with and 'ellipsis' (npc interaction thing) when you hover on it.
function script F_TestFuncHere {
input .@refine_count;
successrefitem 1,.@refine_count;
return; // also tried close or end. didn't matter
}
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If `successrefitem` is called after `input` (or even `select`). When function is closed, there's a invisible thing left on the map with and 'ellipsis' (npc interaction thing) when you hover on it.
function script F_TestFuncHere { input .@refine_count; successrefitem 1,.@refine_count; return; // also tried close or end. didn't matter }
I use this function as item script.
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