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Queue

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  1. If `successrefitem` is called after `input` (or even `select`). When function is closed, there's a invisible thing left on the map with and 'ellipsis' (npc interaction thing) when you hover on it. function script F_TestFuncHere { input [email protected]_count; successrefitem 1,[email protected]_count; return; // also tried close or end. didn't matter } I use this function as item script.
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