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Change Reward to #points


darking123

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May I request for the reward to be changed to #bgpoints instead of item rewards.

 

//===== rAthena Script =======================================
//= Rune War - (from Ragnarok Event v2)
//===============  by: =============================
//= pajodex
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project (pajodex)
//===== Description: =========================================
/*
Rune War (from Ragnarok Event v2)
		
	Battleground script that runs OnClockxxxx time on server.
An npc will appear at prontera for registration. After some time
RegistrationNPC will disappear. All registered players will
be divided into 2 teams.

	Players have to eliminate the enemy to gain points. Team
with the most points accumulated wins.

	A rune will be spawned at the center of the map. Runes similar
to Dota 2.

	* disclaimer * this runs like the War Over Rune but it is
my own version. Since this is free, i did not add any special
features. 

 
	Enjoy!

*/
//=====******** Note ********=================================
//= if you find bugs or problem, please do tell DM me at
//= Discord (pajodex#1328) or rAthena (pajodex) 
//= open for suggestions
//===== Additional Comments: =================================
/* 	
	1.0 - Initial release
*/
//=============================================================

function	script	F_ShuffleNumbers	{
	deletearray getarg(2);
	.@static = getarg(0);
	.@range = getarg(1) +1 - .@static;
	.@count = getarg(3, .@range);
	if (.@range <= 0 || .@count <= 0)
		return 0;
	if (.@count > .@range)
		.@count = .@range;
	for (.@i = 0; .@i < .@range; ++.@i)
		.@temparray[.@i] = .@i;
	for (.@i = 0; .@i < .@count; ++.@i) {
		.@rand = rand(.@range);
		set getelementofarray( getarg(2), .@i ), .@temparray[.@rand] + .@static;
		.@temparray[.@rand] = .@temparray[--.@range];
	}
	return .@count;
}

prt_are01,150,150,0	script	Rune#11	100,1,1,{
end;

OnStart:
	.rune = rand(1,5);
	if(!checkre(0))
		setnpcdisplay strnpcinfo(3), .npc_view_re[.rune];
	else
		setnpcdisplay strnpcinfo(3), .npc_view_pre[.rune];
	end;

OnTouch:
	if( getvariableofnpc( .start, "runewar#main" ) == 1 ) {
		if(!.getrune) {
			if(.rune == 1) {
				skill "AS_CLOAKING",10,1;
				sc_start SC_CLOAKING, (.duration * 1000), 10;
				specialeffect2 120;
			}
			if(.rune == 2) {
				sc_start SC_SPEEDUP0,(.duration * 1000),25;
				specialeffect2 507;
			}
			if(.rune == 3) {
				sc_start SC_INCATKRATE,(.duration * 1000), 100; 
				sc_start SC_INCMATKRATE,(.duration * 1000), 100;
				specialeffect2 220;
			}
			if(.rune == 4) {
				getmapxy( .@map$,.@x,.@y,0,strcharinfo(0) );
				clone .@map$,.@X,.@y,"",getcharid(0),getcharid(0),"",1,.duration;
				clone .@map$,.@X,.@y,"",getcharid(0),getcharid(0),"",1,.duration;
				specialeffect2 65;
			}
			if(.rune == 5) {
				sc_start4 SC_REGENERATION,(.duration * 1000),-10,1,0,0;
				percentheal 10, 0;
				specialeffect2 EF_HEAL;
			}
			mapannounce strnpcinfo(4), strcharinfo(0)+ " has picked up ["+.Rune$[.rune]+"] rune.", bc_blue;
			setnpcdisplay strnpcinfo(3), HIDDEN_WARP_NPC;
			.getrune = 1;
			attachnpctimer;
			initnpctimer;
		}
	}
	end;
	
OnTimer6000:
	sc_end SC_CLOAKING;
	sc_end SC_REGENERATION;
	end;
	
OnTimer60000:
	.countTimer++;
	if(.countTimer == .respawn_time) {
		stopnpctimer;
		detachnpctimer;
		.rune = rand(1,5);
		.countTimer = .getrune = 0;
		if(!checkre(0))
			setnpcdisplay strnpcinfo(3), .npc_view_re[.rune];
		else
			setnpcdisplay strnpcinfo(3), .npc_view_pre[.rune];
	}
	setnpctimer 0;	
	end;
	
OnInit:
	// =============
	// Rune Settings
	// =============
	
	// Rune names (in-order)
	setarray .Rune$[1], 
		"Invisibility", 
		"Haste",
		"Double Damage",
		"Illusion",
		"Regeneration";
	
	// NPC View ID if server in renewal mode
	setarray .npc_view_re[1], 
		2450, 
		2696,
		2697,
		2702,
		2703;
	
	// NPC View ID if server in pre-renewal mode	
	setarray .npc_view_pre[1], 
		1120, 
		1096,
		1582,
		1388,
		1031;
		
	// Rune effect duration (seconds)
	.duration = 20; 
	
	// Respawn time of rune after being pick-ed up (minutes)
	.respawn_time = 1; 
	
	// disable npc on start of server
	disablenpc "Rune#11";
	end;
}

prt_are01,0,0,0	script	runewar#main	100,{
OnInit:
	// =============
	// Game Settings
	// =============
	
	// How many players to start?
	// default = 4 (2v2)
	.minplayers = 4;
	
	// How long, in mins, for players to register_time
	// default = 3 mins
	.register_time = 3;
	
	// How many mins before rune is spawned
	// default : 1 min
	.runespawn = 1;
	
	// Event duration in minutes..
	// default : 10 mins
	.duration = 10; 
	
	// Reward settings
	setarray .rwd[0],
		501, 10,	// win team reward
		501, 5;		// lose team reward
	
	disablenpc "rwr";
	setwall strnpcinfo(4), 210, 151, 4, 4, 0, "RWarWall#1";
	setwall strnpcinfo(4), 89, 151, 4, 4, 0, "RWarWall#2";
	bindatcmd "startrune",strnpcinfo(3)+"::OnAtCmd",0,60;
	end;
	
// OnClock timers
OnClock0000:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
OnAtCmd:
	if( .start == 1 ) end;
	announce "[ Rune War ] : Registration will start in 3 mins.",0;
	sleep 6000;
	announce "[ Rune War ] : Registration will start in 2 mins.",0;
	sleep 6000;
	announce "[ Rune War ] : Registration will start in 1 min.",0;
	sleep 6000;
	announce "[ Rune War ] : You may now proceed to prontera if you want to join.",0;
	enablenpc "rwr";
	announce "[ Rune War ] : Registration ends in "+ .register_time +" mins.",0;
	sleep .register_time * 60000;
	if( getvariableofnpc(.size, "rwr") < .minplayers ) {
		announce "[ Rune War ] : Too few players registered.",0;
		sleep 5000;
		announce "[ Rune War ] : Terminating event.",0;
		end;
	}
	else
		donpcevent "rwr::OnStart";
	announce "[ Rune War ] : Rune War will start in a few moment.",0;
	end;
	
OnStart:
	.start = 1;
	sleep 5000;
	disablenpc "rwr";
	.red = bg_create ( strnpcinfo(4), 251, 149, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDie" );
	.blue =  bg_create ( strnpcinfo(4), 47, 149, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDie" ); 
	callfunc "F_ShuffleNumbers", 0, getarraysize(.aid_)-1, .@r;
	for ( .@i = 0; .@i < getarraysize(.aid_); ++.@i ) {
		attachrid .aid_[.@r[.@i]];
		bg_join ( .@i % 2 )? .red : .blue;
	}
	detachrid;
	sleep 1000;
	announce "Kill as much enemy as you can to earn points.", bc_npc | bc_map | bc_blue;
	sleep 1000;
	announce "Team who gains most points until event ends wins.", bc_npc | bc_map | bc_blue;
	sleep 1000;
	announce "Start battle!", bc_npc | bc_map | bc_blue;
	bg_warp .red, strnpcinfo(4),200,150;
	bg_warp .blue, strnpcinfo(4),100,150;
	
	sleep .runespawn * 60000;
	
	enablenpc "Rune#11";
	donpcevent "Rune#11::OnStart";
	announce "A Power Rune has spawn at the center of the map.", bc_npc | bc_map | bc_blue;
	
	sleep ( .duration - .runespawn ) * 60000;
	
	if( .redpoints > .bluepoints )
		callsub L_reward, .red, .blue, "Red";
	else if( .bluepoints > .redpoints )
		callsub L_reward, .blue, .red, "Blue";
	else if( .bluepoints = .redpoints )
		announce "Battle ended up with a tie!", bc_npc | bc_map | bc_blue;
	mapwarp strnpcinfo(4),"prontera",150,180,0;
	.redpoints = .bluepoints = .start = 0;
	bg_updatescore strnpcinfo(4), 0, 0;
	bg_destroy .red;
	bg_destroy .blue;
	disablenpc "Rune#11";
	end;
	
L_reward:
	announce getarg(2) +" team has won!", bc_npc | bc_map | bc_blue;
	bg_get_data getarg(0), 1;
	for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
		getitem .rwd[0],.rwd[1], $@arenamembers[.@i];
	sleep 1;
	bg_get_data getarg(1), 1;
	for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
		getitem .rwd[2],.rwd[3], $@arenamembers[.@i];
	return;
	
OnRedQuit: callsub L_Quit, .red, "Red";
OnBlueQuit: callsub L_Quit, .blue, "Blue";
L_Quit:
	if ( bg_get_data( getarg(0), 0 ) ) end;
	announce "All "+ getarg(2) +" team members has Quit!", bc_npc | bc_map | bc_blue;
	sleep 1000;
	callsub L_reward, ( getarg(0) == .red ) ? .red : .blue, ( getarg(0) == .red ) ? .blue : .red, ( getarg(0) == .red ) ? "Red" : "Blue";
	awake instance_npcname( strnpcinfo(0) );
	end;

OnRedDie: callsub L_die, "Red";
OnBlueDie: callsub L_die, "Blue";
L_die:
	if( getcharid(4) == .red)
		++.bluepoints;
	else if( getcharid(4) == .blue)
		++.redpoints;
	bg_updatescore strnpcinfo(4), .redpoints, .bluepoints;
	announce getarg(0) +" team member has died!", bc_npc | bc_map | bc_blue;
	sleep2 1250;
	percentheal 100, 100;
	sleep2 5000;
	warp strnpcinfo(4), ( getcharid(4) == .red ) ? 200 : 100, 150;
	end;
}
prontera,150,185,0	script	Rune War Register::rwr	100,{
	.@name$ = strcharinfo(0);
	.@start = getvariableofnpc(.start, "runewar#main"); 
	if(.@start == 1) {
		mes "Sorry, event is on-going.";
		close;
	}
	mes "Do you want to join the queue?";
	next;
	while ( .aid[.@i] != getcharid(3) && .@i < .size ) ++.@i;
	if ( .@i < .size ) {
		mes "You already join the queue.";
		close;
	}
	select "Join";
	mes "You have to stay to this map";
	close2;
	.aid[ .size++ ] = getcharid(3);
	for ( .@i = 0; .@i < .size; ++.@i ) {
		if ( !isloggedin( .aid[.@i] ) ) {
			deletearray .aid[.@i], 1;
			--.@i;
			--.size;
		}
		else {
			attachrid .aid[.@i];
			if ( strcharinfo(3) != strnpcinfo(4) ) {
				deletearray .aid[.@i], 1;
				--.@i;
				--.size;
			}
		}
	}
	detachrid;
		announce .@name$ +" has  joined Rune War.", bc_npc | bc_area | bc_blue;
	end;
	
OnStart:
	copyarray getvariableofnpc( .aid_, "runewar#main" ), .aid, .size;
	donpcevent "runewar#main::OnStart";
	deletearray .aid;
	.size = 0;
	end;
}

prt_are01	mapflag	battleground	2

 

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L_reward:
	announce getarg(2) +" team has won!", bc_npc | bc_map | bc_blue;
	bg_get_data getarg(0), 1;
	for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
		getitem .rwd[0],.rwd[1], $@arenamembers[.@i];
	sleep 1;
	bg_get_data getarg(1), 1;
	for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
		getitem .rwd[2],.rwd[3], $@arenamembers[.@i];
	return;

Change getitem to whatever your want.

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