Sunny Posted June 7, 2020 Posted June 7, 2020 (edited) Good Day,. Im having a hard time finding some script about navigation so the only left to do is posting it here,. and this is my problem,. im trying to edit some of the npc which give a navigation link like in my attach picture Spoiler is possible to make it automatically put a navigation arrow without clicking on in? example: mes "Choose a job you want and I will guide you there"; switch(select("Archer","Mage","Swordman"){ case 1: /navi payon 55/55; case 2: /navi geffen 55/55; case 3: /navi location x/y; } something like that,. but the /navi command is not working my script is there any alternative to do it in npc script? i hope someone can answer me thank you verymuch sorry im not that in english Edited June 7, 2020 by Sunny add more information in tittle Quote
0 Brynner Posted June 7, 2020 Posted June 7, 2020 (edited) have you tried navigateto("map", x, y, NAV_NONE, 1); or <NAVI>[Hun]<INFO>map,x,y</INFO></NAVI> Edited June 7, 2020 by Brynner Quote
0 Sunny Posted June 15, 2020 Author Posted June 15, 2020 On 6/7/2020 at 4:01 PM, Brynner said: have you tried navigateto("map", x, y, NAV_NONE, 1); or <NAVI>[Hun]<INFO>map,x,y</INFO></NAVI> thank i already fix mine and i use that Quote
Question
Sunny
Good Day,.
Im having a hard time finding some script about navigation
so the only left to do is posting it here,.
and this is my problem,.
im trying to edit some of the npc which give a navigation link
like in my attach picture
is possible to make it automatically put a navigation arrow without clicking on in?
example:
mes "Choose a job you want and I will guide you there";
switch(select("Archer","Mage","Swordman"){
case 1:
/navi payon 55/55;
case 2:
/navi geffen 55/55;
case 3:
/navi location x/y;
}
something like that,. but the /navi command is not working my script is there any alternative to do it in npc script?
i hope someone can answer me
thank you verymuch
sorry im not that in english
Edited by Sunnyadd more information in tittle
2 answers to this question
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