eppc0330 Posted June 4, 2020 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 60 Reputation: 0 Joined: 11/17/18 Last Seen: October 21, 2023 Share Posted June 4, 2020 (edited) I wonder why an item script for ATK + @ % is "bAddClass, Class_All" instead of "bAtkRate" Does it not work well If I use bAtkRate? Edited June 4, 2020 by eppc0330 Quote Link to comment Share on other sites More sharing options...
0 TheKingDino Posted June 6, 2020 Group: Members Topic Count: 13 Topics Per Day: 0.01 Content Count: 68 Reputation: 7 Joined: 02/21/19 Last Seen: December 23, 2023 Share Posted June 6, 2020 They are done this way because that's how the damage is calculated in official renewal. You can use bAtkRate,n;. It's a bonus that works. But it is unofficial. Quote Link to comment Share on other sites More sharing options...
0 eppc0330 Posted August 20, 2020 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 60 Reputation: 0 Joined: 11/17/18 Last Seen: October 21, 2023 Author Share Posted August 20, 2020 On 6/6/2020 at 12:45 PM, TheKingDino said: They are done this way because that's how the damage is calculated in official renewal. You can use bAtkRate,n;. It's a bonus that works. But it is unofficial. Oh I have checked this reply just right now. I understood. Thank you!!!! Quote Link to comment Share on other sites More sharing options...
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eppc0330
I wonder why an item script for ATK + @ % is "bAddClass, Class_All" instead of "bAtkRate"
Does it not work well If I use bAtkRate?
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