This code allowed the players to summon a poring after killing it with a 100% chance, but I don't know how to make it work with a different % chance.
Additionally, I don't know how to add multiple entries depending on different mob IDs.
I would also like to know if there is any way to autodetect the monster ID that was killed, to avoid writing +1000 entries of different monsters in the script.
Thank you for your assistance, I really appreciate it.
Question
JulianD
Greetings appreciated development community,
I'm trying to create a system that allow players to summon the monster they killed with a variable % chance:
For example:
After killing 1 Poring, it will have a 100% chance of using "@summon Poring 60" (60 will mean that the summon will last for 60 minutes)
After killing 1 Eddga, it will have a 5% chance of using "@summon Eddga 60"
This is so far what I have written: (I'm a beginner scripter, so I don't certainly know what I'm doing)
This code allowed the players to summon a poring after killing it with a 100% chance, but I don't know how to make it work with a different % chance.
Additionally, I don't know how to add multiple entries depending on different mob IDs.
I would also like to know if there is any way to autodetect the monster ID that was killed, to avoid writing +1000 entries of different monsters in the script.
Thank you for your assistance, I really appreciate it.
Best regards,
Julián Díaz
Passionate Human Being
Edited by JulianDLink to comment
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