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Custom Skill no anim. when AoE hits


OscarScorp

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I assume this request goes in this section because I can't find in src on how to edit this:

I have a custom ability similar to Meteor Storm, which inflicts area damage in random locations, but the difference between MS and my skill is that each meteor does not makes the caster perform an attack animation, while my custom ability makes it so every hit, the character performs an attack animation, making it very difficult to move around or to perform any other action while the skill is performing all the hits.

My request is if anyone knows how to make this happen, and if so, is it by Hexing my client?

Thank you in advance!

Edited by Haruka Mayumi
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You can find this on Skill.cpp..

You will use :

skill_addtimerskill (struct block_list *src, t_tick tick, int target, int x,int y, uint16 skill_id, uint16 skill_lv, int type, int flag)
Then simply add your custom skill around
static TIMER_FUNC(skill_timerskill)

 
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