fireicesurfer Posted April 25, 2020 Group: Members Topic Count: 34 Topics Per Day: 0.02 Content Count: 101 Reputation: 3 Joined: 04/15/20 Last Seen: August 21, 2023 Share Posted April 25, 2020 please i need help. master scripters to disable mercenary homunculus on pvp warper and woe please Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted April 25, 2020 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted April 25, 2020 - script Sample -1,{ OnInit: setarray .@map_list$, "prtg_cas01", "gefg_cas01", "payg_cas01", "aldeg_cas01", "prtg_cas02", "gefg_cas02", "payg_cas02", "aldeg_cas02", "prtg_cas03", "gefg_cas03", "payg_cas03", "aldeg_cas03", "prtg_cas04", "gefg_cas04", "payg_cas04", "aldeg_cas04", "prtg_cas05", "gefg_cas05", "payg_cas05", "aldeg_cas05"; for (.@i = 0; .@i < .@size; .@i++) setmapflag .@map_list$[.@i], mf_loadevent; end; OnPCLoadMapEvent: if (getmercinfo(0) > 0 && getmapflag(strcharinfo(3), mf_gvg_castle)) { mes "Mercenary aren't allowed in woe."; sleep 3000; warp "SavePoint", 0, 0; } end; } for your warpers and other NPC, add these line. if (getmercinfo(0)) { mes "Mercenary aren't allowed in woe."; close; } 1 Quote Link to comment Share on other sites More sharing options...
0 fireicesurfer Posted April 27, 2020 Group: Members Topic Count: 34 Topics Per Day: 0.02 Content Count: 101 Reputation: 3 Joined: 04/15/20 Last Seen: August 21, 2023 Author Share Posted April 27, 2020 (edited) On 4/26/2020 at 2:43 AM, Emistry said: - script Sample -1,{ OnInit: setarray .@map_list$, "prtg_cas01", "gefg_cas01", "payg_cas01", "aldeg_cas01", "prtg_cas02", "gefg_cas02", "payg_cas02", "aldeg_cas02", "prtg_cas03", "gefg_cas03", "payg_cas03", "aldeg_cas03", "prtg_cas04", "gefg_cas04", "payg_cas04", "aldeg_cas04", "prtg_cas05", "gefg_cas05", "payg_cas05", "aldeg_cas05"; for (.@i = 0; .@i < .@size; .@i++) setmapflag .@map_list$[.@i], mf_loadevent; end; OnPCLoadMapEvent: if (getmercinfo(0) > 0 && getmapflag(strcharinfo(3), mf_gvg_castle)) { mes "Mercenary aren't allowed in woe."; sleep 3000; warp "SavePoint", 0, 0; } end; } for your warpers and other NPC, add these line. if (getmercinfo(0)) { mes "Mercenary aren't allowed in woe."; close; } Hello. Its not warping out character Edited April 27, 2020 by fireicesurfer Quote Link to comment Share on other sites More sharing options...
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fireicesurfer
please i need help. master scripters
to disable mercenary homunculus on pvp warper and woe please
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