for(.@i=0;.@i<(MAX_ITEM_RDM_OPT-1);.@i++){.@r_id[.@i]= getequiprandomoption(.s_all_loc[.@s_all_selected],.@i,ROA_ID);.@r_v[.@i]= getequiprandomoption(.s_all_loc[.@s_all_selected],.@i,ROA_VALUE);.@r_p[.@i]= getequiprandomoption(.s_all_loc[.@s_all_selected],.@i,ROA_PARAM);}.@card0 = getequipcardid(.s_all_loc[.@s_all_selected],0);.@card1 = getequipcardid(.s_all_loc[.@s_all_selected],1);.@card2 = getequipcardid(.s_all_loc[.@s_all_selected],2);.@card3 = getequipcardid(.s_all_loc[.@s_all_selected],3);
if(.@remove_orbs){
next;
mes "this will remove all the cards and orbs inside the item!";
if (.s_zeny_remove >0){
mes "this will cost you "+.s_zeny_remove +" Zeny.";}
mes "are you sure?";
switch(select("NO:Yes")){
case 1: end;
case 2:
mes "for the last time!";
mes "are you sure?";
switch(select("NO:Yes")){
case 1: end;
case 2:
if (Zeny <.s_zeny_remove){
mes "Sorry, but you don't have enough zeny.";
close;}
if(.select_remove_orb){
if(.@card0 ==0).@card0$=" - [ ^D6C4E8"+"No Equip"+"^000000 ]:"; else .@card0$= getitemname(.@card0);
if(.@card1 ==0).@card1$=" - [ ^D6C4E8"+"No Equip"+"^000000 ]:"; else .@card1$= getitemname(.@card1);
if(.@card2 ==0).@card2$=" - [ ^D6C4E8"+"No Equip"+"^000000 ]:"; else .@card2$= getitemname(.@card2);
if(.@card3 ==0).@card3$=" - [ ^D6C4E8"+"No Equip"+"^000000 ]:"; else .@card3$= getitemname(.@card3);
switch(select(.@card0$,.@card1$,.@card2$,.@card3$)){
case 1:.@card0 =0; break;
case 2:.@card1 =0; break;
case 3:.@card2 =0; break;
case 4:.@card3 =0; break;}
specialeffect2 EF_REPAIRWEAPON;
set .@item, getequipid(.s_all_loc[.@s_all_selected]);
delitem .@item,1;
getitem3 .@item,1,1,.@s_item_refine,0,.@card0,.@card1,.@card2,.@card3,.@r_id,.@r_v,.@r_p;
set Zeny, Zeny-.s_zeny_remove;
end;}
specialeffect2 EF_REPAIRWEAPON;
set .@item, getequipid(.s_all_loc[.@s_all_selected]);
delitem .@item,1;
getitem3 .@item,1,1,.@s_item_refine,0,0,0,0,0,.@r_id,.@r_v,.@r_p;
set Zeny, Zeny-.s_zeny_remove;
end;}}}
Original script by sader
the part above = enchant removing part
as you can see from the picture
I picked 2nd slot which is [Spell 7] to be remove
but somehow it remove 3rd slot instead
can someone help me fixing the script?
Question
kodkodkub
Original script by sader

the part above = enchant removing part
as you can see from the picture
I picked 2nd slot which is [Spell 7] to be remove
but somehow it remove 3rd slot instead
can someone help me fixing the script?
thank you very much
this is the full script
sader_s_enchant_V2.6_with_random_option_support.txt
Edited by kodkodkub2 answers to this question
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