Jump to content
  • 0

Single Strip by pass by SL_ROGUE


GGG2020

Question


  • Group:  Members
  • Topic Count:  5
  • Topics Per Day:  0.00
  • Content Count:  16
  • Reputation:   0
  • Joined:  03/19/20
  • Last Seen:  

can any one help me to solve my problem. .

i have seen a lot of script in this forum about single strip fcp bypass consuming 1 glistening coat when the caster is soul link

but i dont know how to apply it. . all i can see is code but not tutorial how to apply it

please send some images step by step how to do that. . thank you in advance

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  21
  • Topics Per Day:  0.01
  • Content Count:  46
  • Reputation:   1
  • Joined:  03/16/20
  • Last Seen:  

this must be in the Source Section but anyways, I am here to help

Find in the skill.cpp

//Special message when trying to use strip on FCP [Jobbie]
		if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD])
		{
			clif_gospel_info(sd, 0x28);
			break;
		}

Add this after:

		if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 10
			&&
		( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] ||
		skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] ||
		skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] ||
		skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) {
		int item_id = 7139; // Glistening Coat
		int ii;
		ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id );
		if ( ii < MAX_INVENTORY ) {
			pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);
			switch ( skill_id ) {
				case RG_STRIPWEAPON:
					status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
					sc_start(NULL,bl,SC_STRIPWEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv));
					break;
				case RG_STRIPSHIELD:
						status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
						sc_start(NULL,bl,SC_STRIPSHIELD,100,skill_lv,skill_get_time(skill_id,skill_lv));
						break;
				case RG_STRIPARMOR:
						status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
						sc_start(NULL,bl,SC_STRIPARMOR,100,skill_lv,skill_get_time(skill_id,skill_lv));
						break;
				case RG_STRIPHELM:
						status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
						sc_start(NULL,bl,SC_STRIPHELM,100,skill_lv,skill_get_time(skill_id,skill_lv));
					break;
				}
			clif_skill_nodamage( src, bl, skill_id, skill_lv, i );
				break;
				}
			}

Let me know If I got this correct ?

  • Upvote 1
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  5
  • Topics Per Day:  0.00
  • Content Count:  16
  • Reputation:   0
  • Joined:  03/19/20
  • Last Seen:  

On 3/27/2020 at 9:30 AM, Vale said:

this must be in the Source Section but anyways, I am here to help

Find in the skill.cpp


//Special message when trying to use strip on FCP [Jobbie]
		if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD])
		{
			clif_gospel_info(sd, 0x28);
			break;
		}

Add this after:


		if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 10
			&&
		( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] ||
		skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] ||
		skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] ||
		skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) {
		int item_id = 7139; // Glistening Coat
		int ii;
		ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id );
		if ( ii < MAX_INVENTORY ) {
			pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);
			switch ( skill_id ) {
				case RG_STRIPWEAPON:
					status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
					sc_start(NULL,bl,SC_STRIPWEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv));
					break;
				case RG_STRIPSHIELD:
						status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
						sc_start(NULL,bl,SC_STRIPSHIELD,100,skill_lv,skill_get_time(skill_id,skill_lv));
						break;
				case RG_STRIPARMOR:
						status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
						sc_start(NULL,bl,SC_STRIPARMOR,100,skill_lv,skill_get_time(skill_id,skill_lv));
						break;
				case RG_STRIPHELM:
						status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
						sc_start(NULL,bl,SC_STRIPHELM,100,skill_lv,skill_get_time(skill_id,skill_lv));
					break;
				}
			clif_skill_nodamage( src, bl, skill_id, skill_lv, i );
				break;
				}
			}

Let me know If I got this correct ?

there is a problem when compiling 

uninitialized local variable 'i' used

c4700 line 7714

 

clif_skill_nodamage( src, bl, skill_id, skill_lv,i );

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...