Bringer Posted January 19, 2020 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: 10 hours ago Share Posted January 19, 2020 Asura Strike visual bug. Slide RO clients have it for a long time now, 2010-07-30 and older. SAMPLE VIDEOhttps://www.youtube.com/watch?v=O9qPrSV349A But on higher client version bugs were fixed. is there a way to revert this effect ?@Functor can you help me about this Quote Link to comment Share on other sites More sharing options...
0 Mabuhay Posted January 20, 2020 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 446 Reputation: 232 Joined: 03/20/12 Last Seen: October 22, 2020 Share Posted January 20, 2020 I dont think its a bug? Have you checked this? case MO_EXTREMITYFIST: { struct block_list *mbl = bl; // For NJ_ISSEN short x, y, i = 2; // Move 2 cells (From target) short dir = map_calc_dir(src,bl->x,bl->y); skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if (skill_id == MO_EXTREMITYFIST) { status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif } else { status_set_hp(src, 1, 0); status_change_end(src, SC_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER); } if (skill_id == MO_EXTREMITYFIST) { mbl = src; // For MO_EXTREMITYFIST i = 3; // Move 3 cells (From caster) } if (dir > 0 && dir < 4) x = -i; else if (dir > 4) x = i; else x = 0; if (dir > 2 && dir < 6) y = -i; else if (dir == 7 || dir < 2) y = i; else y = 0; // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); } } break; Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted January 20, 2020 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: 10 hours ago Author Share Posted January 20, 2020 (edited) 52 minutes ago, Mabuhay said: I dont think its a bug? Have you checked this? case MO_EXTREMITYFIST: { struct block_list *mbl = bl; // For NJ_ISSEN short x, y, i = 2; // Move 2 cells (From target) short dir = map_calc_dir(src,bl->x,bl->y); skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if (skill_id == MO_EXTREMITYFIST) { status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif } else { status_set_hp(src, 1, 0); status_change_end(src, SC_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER); } if (skill_id == MO_EXTREMITYFIST) { mbl = src; // For MO_EXTREMITYFIST i = 3; // Move 3 cells (From caster) } if (dir > 0 && dir < 4) x = -i; else if (dir > 4) x = i; else x = 0; if (dir > 2 && dir < 6) y = -i; else if (dir == 7 || dir < 2) y = i; else y = 0; // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); } } break; i aready changed the slide animation is working fine im talking about the knockback here sample of Final Strike with knockback https://youtu.be/JGkJupv-1lM here video of asura https://youtu.be/DJ6XIAzN9Wg Edited January 20, 2020 by Bringer Quote Link to comment Share on other sites More sharing options...
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Bringer
Asura Strike visual bug. Slide
RO clients have it for a long time now, 2010-07-30 and older.
SAMPLE VIDEO
https://www.youtube.com/watch?v=O9qPrSV349A
But on higher client version bugs were fixed. is there a way to revert this effect ?
@Functor can you help me about this
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