Mina-chan Posted December 11, 2019 Group: Members Topic Count: 14 Topics Per Day: 0.01 Content Count: 134 Reputation: 115 Joined: 10/20/17 Last Seen: May 10, 2023 Share Posted December 11, 2019 Hii I've made a transparent model for RO It looks fine from the front (Even though it affects how the costume on my character looks, for some reason): However, it looks bugged and very weird from other angles: And this is an official model, from the "hero" folder. It works perfectly fine~ Do you know what could be happening, and how to solve it? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted December 11, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted December 11, 2019 are you building it on a plane? maybe i can try for you Quote Link to comment Share on other sites More sharing options...
0 Mina-chan Posted December 11, 2019 Group: Members Topic Count: 14 Topics Per Day: 0.01 Content Count: 134 Reputation: 115 Joined: 10/20/17 Last Seen: May 10, 2023 Author Share Posted December 11, 2019 (edited) 3 minutes ago, Naruto said: are you building it on a plane? maybe i can try for you yes, it's a plain square model :3 I just followed Syouji's tutorial: Edited December 11, 2019 by Mina-chan Quote Link to comment Share on other sites More sharing options...
0 Mina-chan Posted December 11, 2019 Group: Members Topic Count: 14 Topics Per Day: 0.01 Content Count: 134 Reputation: 115 Joined: 10/20/17 Last Seen: May 10, 2023 Author Share Posted December 11, 2019 9 minutes ago, Naruto said: are you building it on a plane? maybe i can try for you oh! but the problem doesn't seem to be the model, but the texture. because if I add one of the official transparent tga textures to the model (such as the one in the "hero" folder), it works perfectly fine. Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted December 11, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted December 11, 2019 6 minutes ago, Mina-chan said: oh! but the problem doesn't seem to be the model, but the texture. because if I add one of the official transparent tga textures to the model (such as the one in the "hero" folder), it works perfectly fine. Hmm maybe just drawing the alpha channel wrong >_< I cant tell from your image and a plane is something else, its just a 1 sided model... invisible from one side Quote Link to comment Share on other sites More sharing options...
0 Mina-chan Posted December 11, 2019 Group: Members Topic Count: 14 Topics Per Day: 0.01 Content Count: 134 Reputation: 115 Joined: 10/20/17 Last Seen: May 10, 2023 Author Share Posted December 11, 2019 1 minute ago, Naruto said: Hmm maybe just drawing the alpha channel wrong >_< I cant tell from your image and a plane is something else, its just a 1 sided model... invisible from one side Ño. You definitely can't tell ¬¬ As you can see, it's 2 sided. But if you're wondering, I've tested it with just 1 side, and with all the 3 shading modes. All have the same problem :x it's the texture. I follow the guide and tried it 3 times, but it still happens. Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted December 11, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted December 11, 2019 (edited) 46 minutes ago, Mina-chan said: Ño. You definitely can't tell ¬¬ As you can see, it's 2 sided. But if you're wondering, I've tested it with just 1 side, and with all the 3 shading modes. All have the same problem :x it's the texture. I follow the guide and tried it 3 times, but it still happens. hmm looks good to me, just make the alpha channel dark gray completely to give it more transparency i usually just play with the contrast slider for that stuff like copy and paste the RGB ( the texture ) into the alpha, then youll probably need to invert it then you can play with the sliders, it looks really good not sure why the angles would get all weird though Edited December 11, 2019 by Naruto Quote Link to comment Share on other sites More sharing options...
0 Mina-chan Posted December 11, 2019 Group: Members Topic Count: 14 Topics Per Day: 0.01 Content Count: 134 Reputation: 115 Joined: 10/20/17 Last Seen: May 10, 2023 Author Share Posted December 11, 2019 3 minutes ago, Naruto said: hmm looks good to me, just make the alpha channel dark gray completely to give it more transparency i usually just play with the contrast slider for that stuff like copy and paste the RGB ( the texture ) into the alpha, then youll probably need to invert it then you can play with the sliders, it looks really good not sure why the angles would get all weird though Uhm but I'm not asking if it looks good or not OTL... The transparency level is fine, I took my time to play a lot with it. I'm using it as a frozen ice surface, so it doesn't need to look too transparent. The problem is as I showed in the first post, how buggy it looks when it's above the water, even if it's much higher than it. It looks bad when looking from the right and upper sides xP Quote Link to comment Share on other sites More sharing options...
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Mina-chan
Hii
I've made a transparent model for RO
It looks fine from the front (Even though it affects how the costume on my character looks, for some reason):


However, it looks bugged and very weird from other angles:
And this is an official model, from the "hero" folder. It works perfectly fine~
Do you know what could be happening, and how to solve it?
Thanks in advance!
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