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[Resolvido] Como Alterar o Level Max. da Aura para 300


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Posted (edited)

Programado usado para diffar: Nemo-master

Versão do Hexed: 2017-06-14bRagexeRE, Funciona também no Hexed 2018!!!

Level que desejo colocar para exibir a Aura: 300

1° Passo: Nemo-Master/Patches/CustomAuraLimits.qs

Quote

Procure:

    //Step 4a - Extract g_level address
    var gLevel = exe.fetchDWord(cmpBegin + 3);

Mude para:

    //Step 4a - Extract g_level address
    var gLevel = exe.fetchDWord(cmpBegin + 2);

2° Passo: Nemo-Master/Input/auraSpec

Quote

Procure:

  99-255 => 1,

  160-255 => 3,

Mude para:

  99-300 => 1,

  160-300 => 3,

3° Passo: conf/battle/client.conf

Quote

Deixe assim:

// Maximum allowed 'level' value that can be sent in unit packets.
// Use together with the aura_lv setting to tell when exactly to show the aura.
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
max_lv: 99

// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
// NOTE: aura_lv must not be less than max_lv.
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
//          will be sent as being all level 98, and only characters with level
//          150 or more will be reported as having level 99 and show an aura.
aura_lv: 300

4° Passo:

Quote

Marque essas duas opções no NEMO MASTER:

319221427_Semttulo.thumb.png.4c6aec53526d5b204eedb4fc96ef6064.png

Mas para novas versões EXE, ele tem alguma "peculiaridade". Quando seu personagem atingir o nível para mostrar a aura - ela será mostrada após usar o comando @refresh ou alterar o mapa.

Créditos: @Functor

 

Print:

Sem título.jpg

Edited by Tdi123
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