domez86 Posted August 13, 2019 Group: Members Topic Count: 85 Topics Per Day: 0.02 Content Count: 207 Reputation: 0 Joined: 06/11/13 Last Seen: July 11, 2020 Share Posted August 13, 2019 (edited) hello, could you help me solve this problems? [Error]: buildin_unitwarp: Unit with ID '0' is not found. [Debug]: Source (NPC): Dwigh#1 at 1@ge_st (114,50) and [Error]: status_calc_mob: No castle set at map prt_in tnx! Edited August 13, 2019 by domez86 Quote Link to comment Share on other sites More sharing options...
0 luizragna Posted August 13, 2019 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 107 Reputation: 28 Joined: 02/12/14 Last Seen: January 9, 2023 Share Posted August 13, 2019 Do you can show your script? Quote Link to comment Share on other sites More sharing options...
0 LOOLP - OFF Posted August 14, 2019 Group: Members Topic Count: 12 Topics Per Day: 0.01 Content Count: 233 Reputation: 51 Joined: 12/20/18 Last Seen: March 10, 2021 Share Posted August 14, 2019 For case 1, there are 2 possibilities. - wheres nonexistent on the selected map 1 @ ge_st [very hard to be that] - npc is poorly developed, applying runtime error. Try to erase the entire script and just create the sprite, then slowly insert it to discover the error. Case 2, Automated mob generation of castles is part of emperium's native war manager. Check the names of the castles that are enabled on your manager. Preferably remove the automatic generation of mob from it. Quote Link to comment Share on other sites More sharing options...
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domez86
hello, could you help me solve this problems?
[Error]: buildin_unitwarp: Unit with ID '0' is not found.
[Debug]: Source (NPC): Dwigh#1 at 1@ge_st (114,50)
and
[Error]: status_calc_mob: No castle set at map prt_in
tnx!
Edited by domez86Link to comment
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