Does anybody have a script for the Old Glast Heim Hard Mode? Apparently the only instance available is the Normal OGH when I'm talking to Hugin.
UPDATE:
Also, there are missing NPCs for exchanging Coagulated Spell / Corrupted(Contaminated) Magic into these cards:
**I have both the cards in my inventory using @item command
Thanks to this pull request #4219 by Questune09, I've managed to get what I needed for the npc seller.
**I copied and edited some scripts (2 NPCS Trading Corrupted Spells / Coagulated Spells to cards. Still a newbie in doing scripts) but it worked well.
NPC for ENCHANTING [1]Temporal Boots of (STAT) / Slotted Temporal Boots of (STAT) using Corrupted Magic.
**Normal NPC (Hugin's Magician) only enchants NON SLOTTED Temporal Boots of (STAT). **Used@item command to get the items
Also used the pull request in adding Enchantments to SLOTTED Temporal Boots of (STAT)
**Remaining problem is getting the other NPC I copied from the instance.db to work with hard mode.
I duplicated the script of the OldGlastHeim.txt in instance db and created a new instance OldGlastHeimHard.txt; Replaced the monsters with their HARD counterparts and item drops.
Changed the map instance locations from 1@gl_k to 1@gl_kh
It's giving me an error during this cutscene:
**NPC keeps duplicating when I click on them and the NPC event doesn't start.
Error I've got from the mapserv.bat:
[Error]: npc_enable: Attempted to hide a non-existing NPC 'dup_1_110211390' (flag=0).
[Debug]: Source (NPC): Varmundt#0 at 1@gl_kh (149,41)
[Error]: npc_enable: Attempted to show a non-existing NPC 'dup_1_110211413' (flag=1).
[Debug]: Source (NPC): Varmundt#0 at 1@gl_kh (149,41)
[Error]: npc_enable: Attempted to show a non-existing NPC 'dup_1_110211414' (flag=1).
[Debug]: Source (NPC): Varmundt#0 at 1@gl_kh (149,41)
[Error]: npc_enable: Attempted to hide a non-existing NPC 'dup_1_110211413' (flag=0).
[Debug]: Source (NPC): Heinrich#1 at 1@gl_kh (149,100)
[Error]: npc_enable: Attempted to show a non-existing NPC 'dup_1_110211415' (flag=1).
[Debug]: Source (NPC): Heinrich#1 at 1@gl_kh (149,100)
[Error]: npc_enable: Attempted to show a non-existing NPC 'dup_1_110211417' (flag=1).
[Debug]: Source (NPC): Heinrich#1 at 1@gl_kh (149,100)
[Debug]: NPCEvent 'dup_1_110211418::OnEnable' not found! (source: Heinrich#1)
**I'm still getting the hang out of the scripts but it still bugging me. Hence, the errors
Kudos to you all!
Edited by nearesven Update. Got some database from the git
Question
nearesven
Hello, rA!
Does anybody have a script for the Old Glast Heim Hard Mode? Apparently the only instance available is the Normal OGH when I'm talking to Hugin.
UPDATE:
Also, there are missing NPCs for exchanging Coagulated Spell / Corrupted(Contaminated) Magic into these cards:**I have both the cards in my inventory using @item command
**I copied and edited some scripts (2 NPCS Trading Corrupted Spells / Coagulated Spells to cards. Still a newbie in doing scripts) but it worked well.
NPC for ENCHANTING [1]Temporal Boots of (STAT) / Slotted Temporal Boots of (STAT) using Corrupted Magic.**Normal NPC (Hugin's Magician) only enchants NON SLOTTED Temporal Boots of (STAT).
**Used @item command to get the items
**Remaining problem is getting the other NPC I copied from the instance.db to work with hard mode.
I duplicated the script of the OldGlastHeim.txt in instance db and created a new instance OldGlastHeimHard.txt; Replaced the monsters with their HARD counterparts and item drops.
**NPC keeps duplicating when I click on them and the NPC event doesn't start.
[Error]: npc_enable: Attempted to hide a non-existing NPC 'dup_1_110211390' (flag=0). [Debug]: Source (NPC): Varmundt#0 at 1@gl_kh (149,41) [Error]: npc_enable: Attempted to show a non-existing NPC 'dup_1_110211413' (flag=1). [Debug]: Source (NPC): Varmundt#0 at 1@gl_kh (149,41) [Error]: npc_enable: Attempted to show a non-existing NPC 'dup_1_110211414' (flag=1). [Debug]: Source (NPC): Varmundt#0 at 1@gl_kh (149,41) [Error]: npc_enable: Attempted to hide a non-existing NPC 'dup_1_110211413' (flag=0). [Debug]: Source (NPC): Heinrich#1 at 1@gl_kh (149,100) [Error]: npc_enable: Attempted to show a non-existing NPC 'dup_1_110211415' (flag=1). [Debug]: Source (NPC): Heinrich#1 at 1@gl_kh (149,100) [Error]: npc_enable: Attempted to show a non-existing NPC 'dup_1_110211417' (flag=1). [Debug]: Source (NPC): Heinrich#1 at 1@gl_kh (149,100) [Debug]: NPCEvent 'dup_1_110211418::OnEnable' not found! (source: Heinrich#1)
**I'm still getting the hang out of the scripts but it still bugging me. Hence, the errors
Kudos to you all!

Edited by nearesvenUpdate. Got some database from the git
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