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More Mobs in same Script.


Sacul71

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I modified some MVP to stay still. just to test damage.

I have a damage check with Barricade. where the barricade regenerates and is well configured, (got it on the net)

What I wanted to know was how to add 10 different mobs in this same NPC .... and in different locations.

//===== rAthena Script =============================================
//= Punching Bag NPC
//===== By: ========================================================
//= Secretdataz
//===== Current Version: ===========================================
//= 0.1
//===== Changelog: =================================================
//= 0.1 Initial commit
//===== Compatible With: ===========================================
//= rAthena Project
//===== Additional Comments: =======================================
//= When duplicating this NPC. Only use NUMBER after the # [secret]
//==================================================================
prontera,158,180,0    script    PunchingBag#0    844,{
    end;
    
OnMyMobDead:
OnInit:
    getunitdata(getnpcid(0), .@d);
    monster strnpcinfo(4),.@d[UNPC_X],.@d[UNPC_Y],"Punching Bag",1905,1,strnpcinfo(0)+"::OnMyMobDead";
    .@dupid = atoi(strnpcinfo(2));
    .gid[.@dupid] = $@mobid[0];
    .mhp[.@dupid] = strmobinfo(4,1905);
    setunitdata .gid[.@dupid],UMOB_MODE,.@d[UMOB_MODE]|0x4000000|0x0200000; // Set MD_STATUS_IMMUNE (0x4000000) because EDP/burn/%MHP based status can skew the DPS counter so much.
    initnpctimer;
    end;
    
OnTimer5000:
    .@dupid = atoi(strnpcinfo(2));
    if(unitexists(.gid[.@dupid])){
        getunitdata(.gid[.@dupid],.@d);
        .@diff = (.mhp[.@dupid] - .@d[UMOB_HP]);
        if(.@diff > 0){
            npctalk "Punching Bag : I've taken " + (.@diff/5) + " DPS in last 5 seconds.";
            setunitdata .gid[.@dupid],UMOB_HP,.mhp[.@dupid];
            specialeffect EF_HEAL;
        }
    }
    initnpctimer;
}

prontera,216,79,0    duplicate(PunchingBag#0)    PunchingBag#1    844
prontera,224,70,0    duplicate(PunchingBag#0)    PunchingBag#2    844
prontera,216,58,0    duplicate(PunchingBag#0)    PunchingBag#3    844
prontera,224,58,0    duplicate(PunchingBag#0)    PunchingBag#4    844

 

Edited by Emistry
codebox
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Better use the updated punching bag. It works like a charm. Just need to edit it a little.

 

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