Sacul71
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If this is not the correct area, I can redo it. I made an edit to the sorwdsman class sprite. By default, character movement has 8 frames. and the head is 8 frames. I created more frames, but within the game, when moving to the 09th frame, the sprite disappears. My intention is to add more sprites to make a fluid animation. the original animation is 8 frames. If I add one (making it 9) the character disappears. Could anyone help me with this?
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Warmth of the sun/moon/stars (Solar, Lunar, Stellar Heat)
Sacul71 replied to Sacul71's question in Source Support
Solved... -
Warmth of the sun/moon/stars (Solar, Lunar, Stellar Heat)
Sacul71 posted a question in Source Support
I believe it is in the src, if it is not, sorry. a Warmth of the sun / moon / stars skill (Solar, Lunar, Stellar Heat) (star gladiator skill) is beating slowly even with ASPD 195. what could that be? -
Loop specialeffect.. and end specialeffect.
Sacul71 replied to Sacul71's question in Script Requests
I don't know how to make scripts ... how would it be with this hateffect? -
Loop specialeffect.. and end specialeffect.
Sacul71 replied to Sacul71's question in Script Requests
I understand. but it's okay to make a look with an existing effect. Sure a lot of people use @effect scripted items. just like the script I posted. only mine gives these problems .... and I believe it's just some detail. but that may work. -
I would like to create a visual item. but with an existing effect. (544) Warmth Red Sprite. so I am testing additionally on an existing item for testing only .. I am using item 2135. After some searching I found these 2 scripts. but they do not work 100% as I would like. Complete Script of item 2135 this one works as close to how I wanted to ... however ... there are some errors ... both in console and in game ... in play the effect is what I want. but if I give @go or warp ... it goes out temporarily. returning after a few seconds. and the most annoying thing is that if I unequip the item the effect doesn't come out ... if I give @go or warp it always returns ... Console Erro: this other, the effect is normal. but if I give @go or warp the effect fades and doesn't come back. and because it is an effect. if anyone gets to the map. Won't see the effect. so there has to be some kind of quick refresh. please help me: S
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I modified the SG Miracle to last after death. like this> src\map pc.cpp status_change_end (& sd-> bl, SC_MIRACLE, INVALID_TIMER); // status_change_end (& sd-> bl, SC_MIRACLE, INVALID_TIMER); but it's still canceling the effect on dying ... I can change map and relog. But if I die, it's over. How not to cancel the effect after death? and how to increase flight height with Union skill the distance between the ground and the SG?
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I don't know if this is the right area .... I would like to know how do I get the VISUAL effect of the star gladiator's "Warmth of the Sun or Solar Heat" ability on a Visual item. Normal With Warmth of the Sun or Solar Heat
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Script Warp. not so simple (for me)
Sacul71 posted a question in Script Requests
Hello. I wanted to ask for a not very simple Warper Script. Hello etc.... etc.. etc... then 2 options will appear. 1st - Damage test. clicking on it will show the list of mobs Pharao Garm Orc Hero. ....... by clicking on a Mob. 3 rooms will appear. Room 1 Room2 Room3. And if there is a person inside the room no one can enter. unless you are in the same Party or Guild. 2 ° - Tactics Test. Same thing gives first choice. -------------------- // ---------------------------- -------------------------------------------------- ----------- Enjoying the topic. I would like to ask one more thing. I modified some MVP to stay still. but I don't know how to get them to be reborn if they die, or to heal automatically if they don't take damage for 5 seconds. could someone tell me how? this will be for the first option (1st - Damage Test.) already in the second ... (2 ° - Tactics Test.) is the MVP itself normal. but without drops. How can I make him heal if there is no one in the room for 1 minute? and be reborn in the same room if the mob dies? and if can put multiple MVPs in the same script and in different places, that would be great because they are multiple MVPs. one in each room. But if it's too hard, no problem 1 script per MVP. -
I modified some MVP to stay still. just to test damage. I have a damage check with Barricade. where the barricade regenerates and is well configured, (got it on the net) What I wanted to know was how to add 10 different mobs in this same NPC .... and in different locations. //===== rAthena Script ============================================= //= Punching Bag NPC //===== By: ======================================================== //= Secretdataz //===== Current Version: =========================================== //= 0.1 //===== Changelog: ================================================= //= 0.1 Initial commit //===== Compatible With: =========================================== //= rAthena Project //===== Additional Comments: ======================================= //= When duplicating this NPC. Only use NUMBER after the # [secret] //================================================================== prontera,158,180,0 script PunchingBag#0 844,{ end; OnMyMobDead: OnInit: getunitdata(getnpcid(0), .@d); monster strnpcinfo(4),.@d[UNPC_X],.@d[UNPC_Y],"Punching Bag",1905,1,strnpcinfo(0)+"::OnMyMobDead"; .@dupid = atoi(strnpcinfo(2)); .gid[.@dupid] = $@mobid[0]; .mhp[.@dupid] = strmobinfo(4,1905); setunitdata .gid[.@dupid],UMOB_MODE,.@d[UMOB_MODE]|0x4000000|0x0200000; // Set MD_STATUS_IMMUNE (0x4000000) because EDP/burn/%MHP based status can skew the DPS counter so much. initnpctimer; end; OnTimer5000: .@dupid = atoi(strnpcinfo(2)); if(unitexists(.gid[.@dupid])){ getunitdata(.gid[.@dupid],.@d); .@diff = (.mhp[.@dupid] - .@d[UMOB_HP]); if(.@diff > 0){ npctalk "Punching Bag : I've taken " + (.@diff/5) + " DPS in last 5 seconds."; setunitdata .gid[.@dupid],UMOB_HP,.mhp[.@dupid]; specialeffect EF_HEAL; } } initnpctimer; } prontera,216,79,0 duplicate(PunchingBag#0) PunchingBag#1 844 prontera,224,70,0 duplicate(PunchingBag#0) PunchingBag#2 844 prontera,216,58,0 duplicate(PunchingBag#0) PunchingBag#3 844 prontera,224,58,0 duplicate(PunchingBag#0) PunchingBag#4 844
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how do i clone a map? for example: I downloaded a map "arena_4". I added and it is already working. but I need + 10 of them. how do i just clone the maps?
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Thank you. It worked.
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sorry for the dumb question .. but I searched a lot and didn't find it. what is the name of this map?
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I would like a teleporter NPC for a map I choose. EX: "Hello." "I am Lukkas, I have created some rooms where it is possible to test their damages." "I can teleport you there if you wish." "With which monster you want to test your damage?." Pharao. Garm. Orc Hero etc.... and if your choosing Pharao will teleport me to pharao_test 50,50 garm for Garm_test 50.50 ... etc ....