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Sacul71

"Custom" Mob

Question

Hello guys.
I would like to know how to add custom mobs, with the image of an existing mob.

for example:
Pharaoh. his ID is 1157.

I want to add a mob with ID 3001 with the Pharaoh image.
  how do I do?

Pharaoh:
1157, PHARAOH, Pharaoh, Pharaoh, 93.445997,0,114990,41899,1,2267,3015,67,70,1,93,100,104,89,112,10,12,2,7,67,0x6283695,125,868,768,288,57495, 607,5500,526,5000,732,5000,7113,5820,7114,2500,1136,100,2327,150,5002,500,1552,300,1231,80,0,0,0,4,48, 1

My Mob:
3001, PHARAOH, Pharaoh, Pharaoh, 93.445997,0,114990,41899,1,2267,3015,67,70,1,93,100,104,89,112,10,12,2,7,67,103284736,125,868,768,288,57495, 0.0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0

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2 answers to this question

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Use mob_avail located on your database.

Spoiler

// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID        Mob ID to change.
// 02. SpriteID     Mob ID which will be sent to the client instead of MobID.
//                  If 0, the mob becomes unavailable for use.
// 03. Equipment    Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.
// Option for carts only works if you compiled your server for a packet version before 2012-02-01

Example :
3001,1157

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13 hours ago, Gerzzie said:

Use mob_avail located on your database.

  Reveal hidden contents

// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID        Mob ID to change.
// 02. SpriteID     Mob ID which will be sent to the client instead of MobID.
//                  If 0, the mob becomes unavailable for use.
// 03. Equipment    Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.
// Option for carts only works if you compiled your server for a packet version before 2012-02-01

Example :
3001,1157

TY. Worth xD.

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