Jump to content
  • 0

unitskilluseid,unitskillusepos weird workaround to remove cast time


Question

2 answers to this question

Recommended Posts

  • 0
Posted
*unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>,<casttime>};
*unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>,<casttime>};
*unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>{,<casttime>};
*unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>{,<casttime>};

This is the replacement of the older commands, these use the same values for
GID as the other unit* commands (See 'GID').

Skill ID is the ID of the skill, skill level is the level of the skill.
Cast time is the amount of seconds to add or remove from the skill. Use a positive value to
add and negative value to subtract. Using 0 or no value will use the default skill cast time.
For the position, the x and y are given in the UnitSkillUsePos.

Using 0 or no value will use the default skill cast time.

Read the docs !

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...