DaScript
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unitskilluseid,unitskillusepos weird workaround to remove cast time
DaScript replied to DaScript's question in Scripting Support
using unitskillusepos on mob will crash the map server ? but its fine when using unitskilluseid ? -
unitskilluseid,unitskillusepos weird workaround to remove cast time
DaScript posted a question in Scripting Support
why you need to set it to negative value instead of cast time = 0 ? -
Renewal system: so when i tried to change parameters using setunitdata almost all of it works but not the ATK & MATK (UMOB_MINATK,UMOB_MAXATK,...) Pre-re system: its working* other weird behaviour UMOB_ATKRANGE can only be changed to increase the range UMOB_DEF same as UMOB_ATKRANGE UMOB_STR doesn't change monster's attack when enable_baseatk on mob enabled UMOB_VIT doesn't decrease monster's soft defense when changed to lower fixed the atk range issue with src modification on script.cpp by setting status->rwh.range = 0 or md->status.rhw.range = (unsigned short)value; on the switch case, for decreasing custom umob_def need to make base status def to 0 using -= md->status.def first for vit and soft defense need to set it (base_status->def2) when switch case called why is status_calc_misc called before base_status applied to the monster? and even if it called later is it gonna change the soft def when vit is changed? i guess setunitdata is still need some work