I have been testing a lot with this Skill and I can not solve the problem I have.
The animation always comes out. I would like only the animation comes out when the Skill makes the disarm (Strip).
I wish I could receive help.
Here my cases :
case GS_DISARM:
rate = 3*skilllv;
if (sstatus->dex > tstatus->dex)
rate += (sstatus->dex - tstatus->dex)/5;
break;
case GS_DISARM:
time = skill_get_time(skill_id, skill_lv);
break;
case GS_DISARM:
location = EQP_WEAPON;
break;
case GS_DISARM:
skill_strip_equip(src, bl, skill_id, skill_lv);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
break;
Question
Youness
Hellos guys,
I have been testing a lot with this Skill and I can not solve the problem I have.
The animation always comes out. I would like only the animation comes out when the Skill makes the disarm (Strip).
I wish I could receive help.
Here my cases :
case GS_DISARM:
rate = 3*skilllv;
if (sstatus->dex > tstatus->dex)
rate += (sstatus->dex - tstatus->dex)/5;
break;
case GS_DISARM:
time = skill_get_time(skill_id, skill_lv);
break;
case GS_DISARM:
location = EQP_WEAPON;
break;
case GS_DISARM:
skill_strip_equip(src, bl, skill_id, skill_lv);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
break;
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