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Posted

Hellos guys,

I have been testing a lot with this Skill and I can not solve the problem I have.
The animation always comes out. I would like only the animation comes out when the Skill makes the disarm (Strip).

I wish I could receive help.

Here my cases :
 case GS_DISARM:
            rate = 3*skilllv;
            if (sstatus->dex > tstatus->dex)
            rate += (sstatus->dex - tstatus->dex)/5;
            break;
case GS_DISARM:
            time = skill_get_time(skill_id, skill_lv);
            break;
case GS_DISARM:
            location = EQP_WEAPON;
            break;
case GS_DISARM:
        skill_strip_equip(src, bl, skill_id, skill_lv);
        clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
        break;

 Thank you!!!

2 answers to this question

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Posted
21 hours ago, Sting0r said:

Hi! Done that recently on my server.

skill.cpp

case GS_DISARM:
        skill_strip_equip(src, bl, skill_id, skill_lv);
        clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
        break;
To

case GS_DISARM:
        if( skill_strip_equip(src, bl, skill_id, skill_lv) )
            clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
        break;

case GS_DISARM:
        if( skill_strip_equip(src, bl, skill_id, skill_lv) )
            clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
else
            clif_skill_nodamage(src,bl,skill_id,skill_lv,0);

        break;

 

  • Upvote 1
  • 0
Posted (edited)

Hi! Done that recently on my server.

skill.cpp

case GS_DISARM:
        skill_strip_equip(src, bl, skill_id, skill_lv);
        clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
        break;
To

case GS_DISARM:
        if( skill_strip_equip(src, bl, skill_id, skill_lv) )
            clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
        break;

Edited by Sting0r

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