dantoki Posted June 24, 2019 Group: Members Topic Count: 67 Topics Per Day: 0.01 Content Count: 235 Reputation: 42 Joined: 10/21/12 Last Seen: April 5 Share Posted June 24, 2019 is anyone have that setup ? Quote Link to comment Share on other sites More sharing options...
0 Haruka Mayumi Posted July 11, 2019 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 485 Reputation: 271 Joined: 06/13/17 Last Seen: April 14 Share Posted July 11, 2019 go to skill.cpp and look for this // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); } change it into like this // Ashura Strike still has slide effect in GVG if (mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) { clif_spiritball(src); } 1 Quote Link to comment Share on other sites More sharing options...
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dantoki
is anyone have that setup ?
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