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Asura that stays on the place


qtdan

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is anyone have that setup ?

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go to skill.cpp

and look for this

			// Ashura Strike still has slide effect in GVG
			if ((mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) &&
				unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) {
				clif_blown(src);
				clif_spiritball(src);
			}

change it into like this

			// Ashura Strike still has slide effect in GVG
			if (mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) {
				clif_spiritball(src);
			}

 

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