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Adding new guild variable(s)?


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Posted

How do I add another variable to the guild? And how do I make a script command for it? I Just want to access a guild variable via script command. For instance I wanna check the experience how do I do so?

3 answers to this question

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Posted
1 hour ago, sader1992 said:

int guild_id = script_getnum(st, 2);
struct guild* g = guild_search(guild_id);
script_pushint(st, g->exp);

 

What are the files that I can put them in?

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Posted

src/map/script.cpp

BUILDIN_FUNC(getguildexp)
{
	int guild_id = script_getnum(st, 2);
	struct guild* g;
	if((g = guild_search(guild_id)) == NULL){
		ShowWarning("buildin_getguildexp: unknown guild id '%d'.\n", guild_id);
		return SCRIPT_CMD_FAILURE;
	}
	script_pushint(st, g->exp);
	return SCRIPT_CMD_SUCCESS;
}
BUILDIN_DEF(getguildexp,"i"),

you need to check out how to add a command script before edit

ofc after editing recompiling

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