Seravy Posted May 20, 2019 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 176 Reputation: 60 Joined: 01/11/19 Last Seen: March 12, 2021 Share Posted May 20, 2019 (edited) After some digging in the code I found that monster's renewal soft MDEF is calculated as (INT + LEVEL)/4. Is that correct? It seems weird to me when players have (INT) + (LEVEL/4)+ more stuff instead so basically INT has only 1/4 of the effect on mobs (or anything that's not a PC, actually isn't that really bad for homunculus too?). I tried searching the net but found no information on this whatsoever. This huge difference seems to be only for mdef - def is calculated as VIT/2 for both players and monsters, the only difference there is the players getting an additional AGI/5 and monsters do not. Without access to official information I can't help but suspect this might be a misplaced parenthesis issue, so I'd like someone to confirm the official formula does use INT/4 and not INT. Basically, the player's formula has (status->int_ + ((float)level / 4) while everything else has ((float)(status->int_ + level) / 4) and I find that odd. Edit : found more problems, so posted here : https://github.com/rathena/rathena/issues/4185 Edited May 20, 2019 by Seravy Quote Link to comment Share on other sites More sharing options...
Naruto Posted May 20, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted May 20, 2019 (edited) well i havnt encountered issues balancing because i just look at it like this 1 point of defense = 1% of damage resistances on monsters about vit and int raise soft defense which is flat (almost worthless as defensive stats besides raising your main resource pools) when I work on custom monsters I just give them hard def/mdef then use their statis like int and vit as status related checks like stun I know a few skills balance off these main status but w/e But you may be on to something Edited May 20, 2019 by raggy tutu Quote Link to comment Share on other sites More sharing options...
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