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Src Code / Old Asura Spam


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Posted

this topic has been online for long but cannot find a good answer, some threads has an answer but the codes are outdated.

Asura Spam Like This

 

 

6 answers to this question

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  • 0
Posted

qay0IZ3.png

yQFDIYi.png

6p3MY3x.png

 

This is rPE or WPE or any other cheat spam tool (packet based). This is not modified mechanic.
But, GM's can do it too with default setting related to all skills in skill.conf too but GM's will not need to use dangeon soul collect and critical wound before asura.

 

  • 0
Posted
1 hour ago, anacondaq said:

qay0IZ3.png

yQFDIYi.png

6p3MY3x.png

 

This is rPE or WPE or any other cheat spam tool (packet based). This is not modified mechanic.
But, GM's can do it too with default setting related to all skills in skill.conf too but GM's will not need to use dangeon soul collect and critical wound before asura.

 

btw the asura animation. the asura without sliding.

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Posted
30 minutes ago, mharkeke said:

btw the asura animation. the asura without sliding.

The asura without sliding was before 2012 exe or in these dates (with client and server-side fixes).
Also, can you try to do asura in BG or GVG map, is it different there and works like you wish to see it to work?

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Posted
#ifndef RENEWAL
	case NJ_ISSEN:
		status_change_end(src, SC_NEN, INVALID_TIMER);
		status_change_end(src, SC_HIDING, INVALID_TIMER);
#endif
		// fall through
	case MO_EXTREMITYFIST:
		{
			//short x, y, i = 2; // Move 2 cells for Issen(from target)
			struct block_list *mbl = bl;
			short dir = 0;
			
			skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
			
			if( skill_id == MO_EXTREMITYFIST )
			{
				mbl = src;
				status_set_sp(src, 0, 0);
				status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
				status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
#ifdef RENEWAL
				sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv));
#endif
			}else
				status_set_hp(src,
#ifdef RENEWAL
				max(status_get_max_hp(src)/100, 1)
#else
				1
#endif
				, 0);
		}
		//Client expects you to move to target regardless of distance
		{				
			struct unit_data *ud = unit_bl2ud(src);
			short dx,dy;
			int i,speed;
			i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura
			dx = bl->x - src->x;
			dy = bl->y - src->y;
			if (dx < 0) dx-=i;
			else if (dx > 0) dx+=i;
			if (dy < 0) dy-=i;
			else if (dy > 0) dy+=i;
			if (!dx && !dy) dy++;
			if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS))
			{
				dx = bl->x;
				dy = bl->y;
			} else {
				dx = src->x + dx;
				dy = src->y + dy;
			}

			if(unit_walktoxy(src, dx, dy, 2) && ud) {
				//Increase can't walk delay to not alter your walk path
				ud->canmove_tick = tick;
				speed = status_get_speed(src);
				for (i = 0; i < ud->walkpath.path_len; i ++)
				{
					if(ud->walkpath.path[i]&1)
						ud->canmove_tick+=7*speed/5;
					else
						ud->canmove_tick+=speed;
				}
			}
		}
		break;

but there will be problem this code has auto knockback

Sample Vid: 

PS : i can Spam my asura like on your sample video but on my server have 1 sec cooldown on my asura

 

 

 

  • 0
Posted
On 5/29/2019 at 2:12 PM, Bringer said:
#ifndef RENEWAL
	case NJ_ISSEN:
		status_change_end(src, SC_NEN, INVALID_TIMER);
		status_change_end(src, SC_HIDING, INVALID_TIMER);
#endif
		// fall through
	case MO_EXTREMITYFIST:
		{
			//short x, y, i = 2; // Move 2 cells for Issen(from target)
			struct block_list *mbl = bl;
			short dir = 0;
			
			skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
			
			if( skill_id == MO_EXTREMITYFIST )
			{
				mbl = src;
				status_set_sp(src, 0, 0);
				status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
				status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
#ifdef RENEWAL
				sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv));
#endif
			}else
				status_set_hp(src,
#ifdef RENEWAL
				max(status_get_max_hp(src)/100, 1)
#else
				1
#endif
				, 0);
		}
		//Client expects you to move to target regardless of distance
		{				
			struct unit_data *ud = unit_bl2ud(src);
			short dx,dy;
			int i,speed;
			i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura
			dx = bl->x - src->x;
			dy = bl->y - src->y;
			if (dx < 0) dx-=i;
			else if (dx > 0) dx+=i;
			if (dy < 0) dy-=i;
			else if (dy > 0) dy+=i;
			if (!dx && !dy) dy++;
			if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS))
			{
				dx = bl->x;
				dy = bl->y;
			} else {
				dx = src->x + dx;
				dy = src->y + dy;
			}

			if(unit_walktoxy(src, dx, dy, 2) && ud) {
				//Increase can't walk delay to not alter your walk path
				ud->canmove_tick = tick;
				speed = status_get_speed(src);
				for (i = 0; i < ud->walkpath.path_len; i ++)
				{
					if(ud->walkpath.path[i]&1)
						ud->canmove_tick+=7*speed/5;
					else
						ud->canmove_tick+=speed;
				}
			}
		}
		break;

but there will be problem this code has auto knockback

Sample Vid: 

PS : i can Spam my asura like on your sample video but on my server have 1 sec cooldown on my asura

 

Hello @Bringer what did you config to again that kind of asura? only Skill.c / Skill_db?

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