dantoki Posted May 8, 2019 Posted May 8, 2019 this topic has been online for long but cannot find a good answer, some threads has an answer but the codes are outdated. Asura Spam Like This : Quote
0 anacondaq Posted May 8, 2019 Posted May 8, 2019 This is rPE or WPE or any other cheat spam tool (packet based). This is not modified mechanic. But, GM's can do it too with default setting related to all skills in skill.conf too but GM's will not need to use dangeon soul collect and critical wound before asura. Quote
0 dantoki Posted May 8, 2019 Author Posted May 8, 2019 1 hour ago, anacondaq said: This is rPE or WPE or any other cheat spam tool (packet based). This is not modified mechanic. But, GM's can do it too with default setting related to all skills in skill.conf too but GM's will not need to use dangeon soul collect and critical wound before asura. btw the asura animation. the asura without sliding. Quote
0 anacondaq Posted May 8, 2019 Posted May 8, 2019 30 minutes ago, mharkeke said: btw the asura animation. the asura without sliding. The asura without sliding was before 2012 exe or in these dates (with client and server-side fixes). Also, can you try to do asura in BG or GVG map, is it different there and works like you wish to see it to work? Quote
0 Bringer Posted May 29, 2019 Posted May 29, 2019 #ifndef RENEWAL case NJ_ISSEN: status_change_end(src, SC_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER); #endif // fall through case MO_EXTREMITYFIST: { //short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 0; skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { mbl = src; status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif }else status_set_hp(src, #ifdef RENEWAL max(status_get_max_hp(src)/100, 1) #else 1 #endif , 0); } //Client expects you to move to target regardless of distance { struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break; but there will be problem this code has auto knockback Sample Vid: PS : i can Spam my asura like on your sample video but on my server have 1 sec cooldown on my asura Quote
0 mastersancheszue Posted November 26, 2022 Posted November 26, 2022 On 5/29/2019 at 2:12 PM, Bringer said: #ifndef RENEWAL case NJ_ISSEN: status_change_end(src, SC_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER); #endif // fall through case MO_EXTREMITYFIST: { //short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 0; skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { mbl = src; status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif }else status_set_hp(src, #ifdef RENEWAL max(status_get_max_hp(src)/100, 1) #else 1 #endif , 0); } //Client expects you to move to target regardless of distance { struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break; but there will be problem this code has auto knockback Sample Vid: PS : i can Spam my asura like on your sample video but on my server have 1 sec cooldown on my asura Hello @Bringer what did you config to again that kind of asura? only Skill.c / Skill_db? Quote
0 Bringer Posted November 27, 2022 Posted November 27, 2022 On 11/26/2022 at 7:54 PM, mastersancheszue said: Hello @Bringer what did you config to again that kind of asura? only Skill.c / Skill_db? Code for slide skill.cpp Quote
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dantoki
this topic has been online for long but cannot find a good answer, some threads has an answer but the codes are outdated.
Asura Spam Like This :
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