L i g h t Posted December 27, 2018 Posted December 27, 2018 Someone who can help in creating a .dll file that injects into the executable to save the mac address of the player. Quote
0 Normynator Posted December 28, 2018 Posted December 28, 2018 (edited) I am sure you can find everything you need if you use google. Example: how to get MAC address https://stackoverflow.com/questions/13646621/how-to-get-mac-address-in-windows-with-c may I ask what you are trying to achieve? Edited December 28, 2018 by Normynator Quote
0 L i g h t Posted December 28, 2018 Author Posted December 28, 2018 I intend to use the mac inside systems within the game, without the need to pay a shield for it. since normal ip is easier to circumvent Quote
0 Normynator Posted December 28, 2018 Posted December 28, 2018 Well also is mac. I just created a launcher which injects a dll into the client. If you wish i can upload it so you can check it out. Quote
0 L i g h t Posted December 28, 2018 Author Posted December 28, 2018 (edited) send me please Edited December 28, 2018 by L i g h t Quote
0 Normynator Posted December 28, 2018 Posted December 28, 2018 (edited) Disclaimer: This code is far from being good! It’s just quick and dirty to have some fun and play around a bit! Sooo here it is: https://github.com/Normynator/Mana You probably have to change the hardcoded paths and this and that but the code itself should give you a hint. injection_test has my own dll code launcher_test has the code which injects the dll into the exe. Have fun and good luck! Edited December 29, 2018 by Normynator Quote
0 L i g h t Posted December 29, 2018 Author Posted December 29, 2018 (edited) @Normynator I have the source of a project that has the function, but I do not know how to implement to send the packet and the emulator receive the command: Edited January 1, 2019 by L i g h t Quote
0 Normynator Posted December 29, 2018 Posted December 29, 2018 which command are you talking about? If i remember correctly you have to send the packets via TCP that should be all. Quote
0 L i g h t Posted December 29, 2018 Author Posted December 29, 2018 I'm new to this, how could I send and receive information Quote
0 Normynator Posted December 29, 2018 Posted December 29, 2018 By implementing a TCP socket. I will use the boost library to do that in my project. https://www.boost.org/doc/libs/1_66_0/doc/html/boost_asio/reference/ip__tcp/socket.html Quote
0 L i g h t Posted December 29, 2018 Author Posted December 29, 2018 do you have any DLLs and the diff that you can implement in the executable? Quote
0 Normynator Posted December 29, 2018 Posted December 29, 2018 I am sorry i dont understand the question. Quote
0 L i g h t Posted December 29, 2018 Author Posted December 29, 2018 Sorry, I'm very bad in English. The question was if you have in your projects a .DLL file that takes the mac address and sends it to the ragnarok emulator? Quote
0 Normynator Posted December 29, 2018 Posted December 29, 2018 No, and also not going to add something like that, because my goal is not to write a hackshield. Quote
0 L i g h t Posted December 29, 2018 Author Posted December 29, 2018 Ok, I intend to get this function but it seems very difficult to create this haha Quote
0 Normynator Posted December 29, 2018 Posted December 29, 2018 (edited) Well using the Mac isn’t a safe approach anyway Edited December 29, 2018 by Normynator Quote
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L i g h t
Someone who can help in creating a .dll file that injects into the executable to save the mac address of the player.
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