instinctboy Posted December 16, 2018 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 03/09/16 Last Seen: February 28 Share Posted December 16, 2018 How to change twice damage Bowling Bash skill to single hit. Thannks Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted December 17, 2018 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 09:07 AM Share Posted December 17, 2018 Try removing the self-collision part in skill.cpp: // Self-collision if(bl->x >= min_x && bl->x <= max_x && bl->y >= min_y && bl->y <= max_y) skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0); Damage you can set in battle.cpp: case KN_BOWLINGBASH: case MS_BOWLINGBASH: skillratio += 40 * skill_lv; break; Change it to: case KN_BOWLINGBASH: case MS_BOWLINGBASH: skillratio += 100 + 80 * skill_lv; break; For double damage. 1 Quote Link to comment Share on other sites More sharing options...
0 instinctboy Posted December 17, 2018 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 03/09/16 Last Seen: February 28 Author Share Posted December 17, 2018 3 hours ago, Playtester said: Try removing the self-collision part in skill.cpp: // Self-collision if(bl->x >= min_x && bl->x <= max_x && bl->y >= min_y && bl->y <= max_y) skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0); Damage you can set in battle.cpp: case KN_BOWLINGBASH: case MS_BOWLINGBASH: skillratio += 40 * skill_lv; break; Change it to: case KN_BOWLINGBASH: case MS_BOWLINGBASH: skillratio += 100 + 80 * skill_lv; break; For double damage. Well Thanks.It work. Quote Link to comment Share on other sites More sharing options...
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instinctboy
How to change twice damage Bowling Bash skill to single hit.
Thannks
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