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instinctboy

How to change twice damage Bowling Bash skill to single hit

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Try removing the self-collision part in skill.cpp:

					// Self-collision
					if(bl->x >= min_x && bl->x <= max_x && bl->y >= min_y && bl->y <= max_y)
						skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0);

Damage you can set in battle.cpp:

		case KN_BOWLINGBASH:
		case MS_BOWLINGBASH:
			skillratio += 40 * skill_lv;
			break;

Change it to:

		case KN_BOWLINGBASH:
		case MS_BOWLINGBASH:
			skillratio += 100 + 80 * skill_lv;
			break;

For double damage.

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3 hours ago, Playtester said:

Try removing the self-collision part in skill.cpp:

					// Self-collision
					if(bl->x >= min_x && bl->x <= max_x && bl->y >= min_y && bl->y <= max_y)
						skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0);

Damage you can set in battle.cpp:

		case KN_BOWLINGBASH:
		case MS_BOWLINGBASH:
			skillratio += 40 * skill_lv;
			break;

Change it to:

		case KN_BOWLINGBASH:
		case MS_BOWLINGBASH:
			skillratio += 100 + 80 * skill_lv;
			break;

For double damage.

Well Thanks.It work.

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