When a monster/npc is moving out of your screen their sprite gets a fade animation for a split second before they disappear. Is there a way to disable this? Instead I want them to keep their sprite "RGB color code" without fading before they disappear. The reason for this is I'm using keyboard macro "loop pixelsearch+teleport" when searching my hunting target. I change the monster sprite to a unique color so that the teleport loop will automatically stop if my target is on screen. I've been using this method for leveling, farming, boss/mvp. The problem is if the target is fading out of the screen, the sprite "RGB color code" will also change. The change is also affected by its current background texture, so I can't for example just add more pixelsearch for every fading animation's frame. I often miss my target this way even though I can clearly see it on my screen. If anyone can help me, it will be very much appreciated.
P.S. I play on official server. Hope it's okay to ask about official server here.
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schokoramell
When a monster/npc is moving out of your screen their sprite gets a fade animation for a split second before they disappear. Is there a way to disable this? Instead I want them to keep their sprite "RGB color code" without fading before they disappear. The reason for this is I'm using keyboard macro "loop pixelsearch+teleport" when searching my hunting target. I change the monster sprite to a unique color so that the teleport loop will automatically stop if my target is on screen. I've been using this method for leveling, farming, boss/mvp. The problem is if the target is fading out of the screen, the sprite "RGB color code" will also change. The change is also affected by its current background texture, so I can't for example just add more pixelsearch for every fading animation's frame. I often miss my target this way even though I can clearly see it on my screen. If anyone can help me, it will be very much appreciated.
P.S. I play on official server. Hope it's okay to ask about official server here.
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