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Posted
	// Flee
	stat = status->flee;
	stat += level + status->agi;
	status->flee = cap_value(stat, 1, SHRT_MAX);

Status.cpp line 2683.

Havent tested it but guess thats a start.

  • 0
Posted
14 hours ago, Normynator said:

	// Flee
	stat = status->flee;
	stat += level + status->agi;
	status->flee = cap_value(stat, 1, SHRT_MAX);

Status.cpp line 2683.

Havent tested it but guess thats a start.

 

thank you friend, but I had already made changes in this line, but I still have not had any change in my "flee" rate, unfortunately, but I appreciate the intention.

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