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Asura Strike Damage increases by level


Erebos

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I want to make Asura Strike deal less damage at lower levels and normal damage at level 5.  I have Asura Strike level selectable, but the damage is the same at all levels and i dont know what to add/edit in the script to make it via battle.c.

 

Thanks in advance

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In battle.cpp find this:

		case MO_EXTREMITYFIST:
			skillratio += 100 * (7 + sstatus->sp / 10);
			skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection
			break;

And change it to:

		case MO_EXTREMITYFIST:
			skillratio += skill_lv * 20 * (7 + sstatus->sp / 10);
			skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection
			break;

 

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The changes doesnt seem to take place. Idk why.

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